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ferroui_base/media/
tile_mode.rs

1/// Describes how a tile brush is tiled.
2#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
3#[repr(i32)]
4pub enum TileMode {
5    #[default]
6    None = 0,
7    FlipX = 1,
8    FlipY = 2,
9    FlipXY = 3,
10    Tile = 4,
11}