1/// Describes how a tile brush is tiled. 2#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)] 3#[repr(i32)] 4pub enum TileMode { 5 #[default] 6 None = 0, 7 FlipX = 1, 8 FlipY = 2, 9 FlipXY = 3, 10 Tile = 4, 11}