pub trait IHitTester {
// Required methods
fn hit_test(
&self,
p: Point,
root: &Visual,
filter: Option<&dyn Fn(&Visual) -> bool>,
) -> Vec<Ref<Visual>>;
fn hit_test_geometry(
&self,
geometry: &Geometry,
root: &Visual,
filter: Option<&dyn Fn(&Visual) -> bool>,
) -> Vec<GeometryHitTestResult>;
fn hit_test_first(
&self,
p: Point,
root: &Visual,
filter: Option<&dyn Fn(&Visual) -> bool>,
) -> Option<Ref<Visual>>;
fn hit_test_first_geometry(
&self,
geometry: &Geometry,
root: &Visual,
filter: Option<&dyn Fn(&Visual) -> bool>,
) -> Option<GeometryHitTestResult>;
}Expand description
An interface to allow hit testing of a visual tree.
Hit testing through this interface is low-level and does not respect
input hit test visibility. Use the input hit testing methods of
InputElement to perform input hit testing, or provide your own filter.
Required Methods§
Sourcefn hit_test(
&self,
p: Point,
root: &Visual,
filter: Option<&dyn Fn(&Visual) -> bool>,
) -> Vec<Ref<Visual>>
fn hit_test( &self, p: Point, root: &Visual, filter: Option<&dyn Fn(&Visual) -> bool>, ) -> Vec<Ref<Visual>>
Hit tests a location to find the visuals at the specified point, topmost first.
p is the point in coordinates relative to root, the root of the
subtree to search. If filter returns false for a visual then the
visual and all its descendants are excluded from the results.
Sourcefn hit_test_geometry(
&self,
geometry: &Geometry,
root: &Visual,
filter: Option<&dyn Fn(&Visual) -> bool>,
) -> Vec<GeometryHitTestResult>
fn hit_test_geometry( &self, geometry: &Geometry, root: &Visual, filter: Option<&dyn Fn(&Visual) -> bool>, ) -> Vec<GeometryHitTestResult>
Hit tests a geometry to find the visuals intersecting a region, topmost first.
geometry is in coordinates relative to root, the root of the
subtree to search. If filter returns false for a visual then the
visual and all its descendants are excluded from the results.
Sourcefn hit_test_first(
&self,
p: Point,
root: &Visual,
filter: Option<&dyn Fn(&Visual) -> bool>,
) -> Option<Ref<Visual>>
fn hit_test_first( &self, p: Point, root: &Visual, filter: Option<&dyn Fn(&Visual) -> bool>, ) -> Option<Ref<Visual>>
Hit tests a location to find the first (topmost) visual at the specified point.
See hit_test for the parameters.
Sourcefn hit_test_first_geometry(
&self,
geometry: &Geometry,
root: &Visual,
filter: Option<&dyn Fn(&Visual) -> bool>,
) -> Option<GeometryHitTestResult>
fn hit_test_first_geometry( &self, geometry: &Geometry, root: &Visual, filter: Option<&dyn Fn(&Visual) -> bool>, ) -> Option<GeometryHitTestResult>
Hit tests a geometry to find the first (topmost) visual intersecting a region.
See hit_test_geometry for the
parameters.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".