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AssetLoader

Struct AssetLoader 

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pub struct AssetLoader;
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Provides access to the assets compiled into the application binary, through the registered IAssetLoader.

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impl AssetLoader

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pub fn set_default_assembly(assembly: &AssetAssembly)

Sets the default assembly from which to load embedded-resource (resm:) assets for which no assembly is specified.

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pub fn exists(uri: &Uri, base_uri: Option<&Uri>) -> bool

Checks if an asset with the specified URI exists.

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pub fn open(uri: &Uri, base_uri: Option<&Uri>) -> Result<Box<dyn AssetStream>>

Opens the asset with the requested URI.

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pub fn open_and_get_assembly( uri: &Uri, base_uri: Option<&Uri>, ) -> Result<(Box<dyn AssetStream>, AssetAssembly)>

Opens the asset with the requested URI and returns the asset stream along with the assembly containing the asset.

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pub fn get_assembly(uri: &Uri, base_uri: Option<&Uri>) -> Option<AssetAssembly>

Extracts the assembly information from a URI.

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pub fn get_assets(uri: &Uri, base_uri: Option<&Uri>) -> Vec<Uri>

Gets all assets of a folder and its subfolders that match the specified URI.

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pub fn invalidate_assembly_cache(name: &str)

Removes the cached descriptor of the assembly with the given name.

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pub fn invalidate_assembly_cache_all()

Removes all cached assembly descriptors.

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