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CrossFade

Struct CrossFade 

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pub struct CrossFade { /* private fields */ }
Expand description

Defines a cross-fade animation between two visuals.

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impl CrossFade

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pub fn new() -> Self

Creates a cross-fade with a zero duration.

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pub fn with_duration(duration: TimeSpan) -> Self

Creates a cross-fade with the given duration.

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pub fn duration(&self) -> TimeSpan

The duration of the animation.

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pub fn set_duration(&self, value: TimeSpan)

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pub fn fade_in_easing(&self) -> Easing

The easing function used to fade in.

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pub fn set_fade_in_easing(&self, value: impl Into<Easing>)

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pub fn fade_out_easing(&self) -> Easing

The easing function used to fade out.

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pub fn set_fade_out_easing(&self, value: impl Into<Easing>)

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pub fn fill_mode(&self) -> FillMode

The fill mode.

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pub fn set_fill_mode(&self, value: FillMode)

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pub fn start_cross_fade( &self, from: Option<&Ref<Visual>>, to: Option<&Ref<Visual>>, cancellation_token: CancellationToken, ) -> DispatcherTask<()> ⓘ

Starts the animation: fades from out and to in. When it has ended without being cancelled, from is hidden.

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impl Default for CrossFade

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl IPageTransition for CrossFade

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fn start( &self, from: Option<&Ref<Visual>>, to: Option<&Ref<Visual>>, _forward: bool, cancellation_token: CancellationToken, ) -> DispatcherTask<()> ⓘ

Starts the animation. Read more
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fn as_progress_page_transition(&self) -> Option<&dyn IProgressPageTransition>

The transition as a progress-driven transition, if it is one.
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fn as_page_slide(&self) -> Option<&PageSlide>

The transition as a page slide, if it is one.
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fn as_composite_page_transition(&self) -> Option<&CompositePageTransition>

The transition as a composite page transition, if it is one.
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impl IProgressPageTransition for CrossFade

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fn update( &self, progress: f64, from: Option<&Ref<Visual>>, to: Option<&Ref<Visual>>, _forward: bool, _page_length: f64, visible_items: &[PageTransitionItem], )

Updates the transition to reflect the specified progress. Read more
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fn reset(&self, visual: &Ref<Visual>)

Resets any visual state applied to the given visual by this transition.
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impl MarkupTyped for CrossFade

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const MARKUP: &'static MarkupType

The markup metadata of the type.
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impl PartialEq for CrossFade

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AnyValue for T
where T: PartialEq + 'static,

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fn any_value_as_any(&self) -> &(dyn Any + 'static)

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fn any_value_eq(&self, other: &(dyn AnyValue + 'static)) -> bool

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fn any_value_type_name(&self) -> &'static str

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> ClassDefaults for T
where T: ?Sized,

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fn static_constructor()

The static constructor of a type: work done once per thread, after the properties of the type are registered and before its first instance exists (class handlers, affects_render, metadata overrides). Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.