pub struct PointLightProps { /* private fields */ }Expand description
The UI-thread properties of PointLight.
Implementations§
Source§impl PointLightProps
impl PointLightProps
Sourcepub fn new() -> Self
pub fn new() -> Self
Creates the properties with every field at the default of its type.
The defaults of the schema are applied by
initialize_defaults.
Sourcepub fn base(&self) -> &CompositionLightProps
pub fn base(&self) -> &CompositionLightProps
The properties of the base class.
Sourcepub fn initialize_defaults(&self, host: &dyn PointLightHooks)
pub fn initialize_defaults(&self, host: &dyn PointLightHooks)
The InitializeDefaults calls of the constructor chain: the base
classes first, then this class.
Sourcepub fn initialize_own_defaults(&self, host: &dyn PointLightHooks)
pub fn initialize_own_defaults(&self, host: &dyn PointLightHooks)
InitializeDefaults of this class alone.
Sourcepub fn color(&self) -> Color
pub fn color(&self) -> Color
Color (animated, default crate::media::Colors::WHITE, FerroUI overlay).
Sourcepub fn set_color(&self, host: &dyn PointLightHooks, value: Color)
pub fn set_color(&self, host: &dyn PointLightHooks, value: Color)
Sets Color (animated, default crate::media::Colors::WHITE, FerroUI overlay).
Sourcepub fn constant_attenuation(&self) -> f32
pub fn constant_attenuation(&self) -> f32
ConstantAttenuation (animated, default 1.0, FerroUI overlay).
Sourcepub fn set_constant_attenuation(&self, host: &dyn PointLightHooks, value: f32)
pub fn set_constant_attenuation(&self, host: &dyn PointLightHooks, value: f32)
Sets ConstantAttenuation (animated, default 1.0, FerroUI overlay).
Sourcepub fn linear_attenuation(&self) -> f32
pub fn linear_attenuation(&self) -> f32
LinearAttenuation (animated, FerroUI overlay).
Sourcepub fn set_linear_attenuation(&self, host: &dyn PointLightHooks, value: f32)
pub fn set_linear_attenuation(&self, host: &dyn PointLightHooks, value: f32)
Sets LinearAttenuation (animated, FerroUI overlay).
Sourcepub fn quadratic_attenuation(&self) -> f32
pub fn quadratic_attenuation(&self) -> f32
QuadraticAttenuation (animated, FerroUI overlay).
Sourcepub fn set_quadratic_attenuation(&self, host: &dyn PointLightHooks, value: f32)
pub fn set_quadratic_attenuation(&self, host: &dyn PointLightHooks, value: f32)
Sets QuadraticAttenuation (animated, FerroUI overlay).
Sourcepub fn coordinate_space(&self) -> Option<Rc<dyn ICompositionObject>>
pub fn coordinate_space(&self) -> Option<Rc<dyn ICompositionObject>>
CoordinateSpace (FerroUI overlay).
Sourcepub fn set_coordinate_space(
&self,
host: &dyn PointLightHooks,
value: Option<Rc<dyn ICompositionObject>>,
)
pub fn set_coordinate_space( &self, host: &dyn PointLightHooks, value: Option<Rc<dyn ICompositionObject>>, )
Sets CoordinateSpace (FerroUI overlay).
Sourcepub fn set_offset(&self, host: &dyn PointLightHooks, value: Vector3D)
pub fn set_offset(&self, host: &dyn PointLightHooks, value: Vector3D)
Sets Offset (animated, FerroUI overlay).
Sourcepub fn set_intensity(&self, host: &dyn PointLightHooks, value: f32)
pub fn set_intensity(&self, host: &dyn PointLightHooks, value: f32)
Sets Intensity (animated, default 1.0, FerroUI overlay).
Sourcepub fn min_attenuation_cutoff(&self) -> f32
pub fn min_attenuation_cutoff(&self) -> f32
MinAttenuationCutoff (animated, FerroUI overlay).
Sourcepub fn set_min_attenuation_cutoff(&self, host: &dyn PointLightHooks, value: f32)
pub fn set_min_attenuation_cutoff(&self, host: &dyn PointLightHooks, value: f32)
Sets MinAttenuationCutoff (animated, FerroUI overlay).
Sourcepub fn max_attenuation_cutoff(&self) -> f32
pub fn max_attenuation_cutoff(&self) -> f32
MaxAttenuationCutoff (animated, default f32::MAX, FerroUI overlay).
Sourcepub fn set_max_attenuation_cutoff(&self, host: &dyn PointLightHooks, value: f32)
pub fn set_max_attenuation_cutoff(&self, host: &dyn PointLightHooks, value: f32)
Sets MaxAttenuationCutoff (animated, default f32::MAX, FerroUI overlay).
Sourcepub fn start_animation(
&self,
host: &dyn PointLightHooks,
property_name: &str,
animation: &dyn ICompositionAnimation,
final_value: Option<ExpressionVariant>,
) -> bool
pub fn start_animation( &self, host: &dyn PointLightHooks, property_name: &str, animation: &dyn ICompositionAnimation, final_value: Option<ExpressionVariant>, ) -> bool
Connects an animation with the named property. Returns false when
neither this class nor its generated bases have an animated property
of that name: the caller continues with its hand-written base.
Sourcepub fn serialize_changes_core(
&self,
host: &dyn PointLightHooks,
writer: &mut BatchStreamWriter<'_>,
)
pub fn serialize_changes_core( &self, host: &dyn PointLightHooks, writer: &mut BatchStreamWriter<'_>, )
Writes the changes of the object: the base class first, then the changed-fields mask and the changed members of this class.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for PointLightProps
impl !RefUnwindSafe for PointLightProps
impl !Send for PointLightProps
impl !Sync for PointLightProps
impl !UnwindSafe for PointLightProps
impl Unpin for PointLightProps
impl UnsafeUnpin for PointLightProps
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> ClassDefaults for Twhere
T: ?Sized,
impl<T> ClassDefaults for Twhere
T: ?Sized,
Source§fn static_constructor()
fn static_constructor()
affects_render, metadata
overrides). Read more