pub struct GrayscaleEffect {
pub name: String,
pub source: Option<GraphicsEffectSource>,
}Expand description
Turns its source grey (Win2D GrayscaleEffect).
Fields§
§name: StringThe name of the effect.
source: Option<GraphicsEffectSource>The input.
Trait Implementations§
Source§impl Clone for GrayscaleEffect
impl Clone for GrayscaleEffect
Source§impl Debug for GrayscaleEffect
impl Debug for GrayscaleEffect
Source§impl Default for GrayscaleEffect
impl Default for GrayscaleEffect
Source§impl From<GrayscaleEffect> for GraphicsEffect
impl From<GrayscaleEffect> for GraphicsEffect
Source§fn from(effect: GrayscaleEffect) -> Self
fn from(effect: GrayscaleEffect) -> Self
Converts to this type from the input type.
Source§impl From<GrayscaleEffect> for GraphicsEffectSource
impl From<GrayscaleEffect> for GraphicsEffectSource
Source§fn from(effect: GrayscaleEffect) -> Self
fn from(effect: GrayscaleEffect) -> Self
Converts to this type from the input type.
Source§impl PartialEq for GrayscaleEffect
impl PartialEq for GrayscaleEffect
impl StructuralPartialEq for GrayscaleEffect
Auto Trait Implementations§
impl Freeze for GrayscaleEffect
impl RefUnwindSafe for GrayscaleEffect
impl Send for GrayscaleEffect
impl Sync for GrayscaleEffect
impl Unpin for GrayscaleEffect
impl UnsafeUnpin for GrayscaleEffect
impl UnwindSafe for GrayscaleEffect
Blanket Implementations§
Source§impl<T> AnyValue for Twhere
T: PartialEq + 'static,
impl<T> AnyValue for Twhere
T: PartialEq + 'static,
fn any_value_as_any(&self) -> &(dyn Any + 'static)
fn any_value_eq(&self, other: &(dyn AnyValue + 'static)) -> bool
fn any_value_type_name(&self) -> &'static str
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> ClassDefaults for Twhere
T: ?Sized,
impl<T> ClassDefaults for Twhere
T: ?Sized,
Source§fn static_constructor()
fn static_constructor()
The static constructor of a type: work done once per thread, after
the properties of the type are registered and before its first
instance exists (class handlers,
affects_render, metadata
overrides). Read more