pub struct ColorSourceEffect {
pub name: String,
pub color: Color,
}Expand description
Fills the area with a colour (Win2D ColorSourceEffect). Animatable:
Color.
Fields§
§name: StringThe name of the effect.
color: ColorThe colour (default opaque black).
Trait Implementations§
Source§impl Clone for ColorSourceEffect
impl Clone for ColorSourceEffect
Source§impl Debug for ColorSourceEffect
impl Debug for ColorSourceEffect
Source§impl Default for ColorSourceEffect
impl Default for ColorSourceEffect
Source§impl From<ColorSourceEffect> for GraphicsEffect
impl From<ColorSourceEffect> for GraphicsEffect
Source§fn from(effect: ColorSourceEffect) -> Self
fn from(effect: ColorSourceEffect) -> Self
Converts to this type from the input type.
Source§impl From<ColorSourceEffect> for GraphicsEffectSource
impl From<ColorSourceEffect> for GraphicsEffectSource
Source§fn from(effect: ColorSourceEffect) -> Self
fn from(effect: ColorSourceEffect) -> Self
Converts to this type from the input type.
Source§impl PartialEq for ColorSourceEffect
impl PartialEq for ColorSourceEffect
impl StructuralPartialEq for ColorSourceEffect
Auto Trait Implementations§
impl Freeze for ColorSourceEffect
impl RefUnwindSafe for ColorSourceEffect
impl Send for ColorSourceEffect
impl Sync for ColorSourceEffect
impl Unpin for ColorSourceEffect
impl UnsafeUnpin for ColorSourceEffect
impl UnwindSafe for ColorSourceEffect
Blanket Implementations§
Source§impl<T> AnyValue for Twhere
T: PartialEq + 'static,
impl<T> AnyValue for Twhere
T: PartialEq + 'static,
fn any_value_as_any(&self) -> &(dyn Any + 'static)
fn any_value_eq(&self, other: &(dyn AnyValue + 'static)) -> bool
fn any_value_type_name(&self) -> &'static str
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> ClassDefaults for Twhere
T: ?Sized,
impl<T> ClassDefaults for Twhere
T: ?Sized,
Source§fn static_constructor()
fn static_constructor()
The static constructor of a type: work done once per thread, after
the properties of the type are registered and before its first
instance exists (class handlers,
affects_render, metadata
overrides). Read more