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ServerCompositionVisualCache

Struct ServerCompositionVisualCache 

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pub struct ServerCompositionVisualCache { /* private fields */ }
Expand description

The bitmap cache of a visual: an offscreen layer the subtree of the visual is rendered into, redrawn only where it changed.

The cache is its own dirty rect collector (DirtyRectCollector upstream).

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impl ServerCompositionVisualCache

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pub fn new( visual: Weak<ServerCompositionVisual>, cache_mode: Rc<ServerCompositionBitmapCache>, ) -> Rc<ServerCompositionVisualCache>

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pub fn is_dirty(&self) -> bool

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pub fn target_visual(&self) -> Option<Rc<ServerCompositionVisual>>

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pub fn free_resources(&self)

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pub fn invalidate_properties(&self)

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pub fn draw( self: &Rc<Self>, outer_canvas: &mut dyn IDrawingContextImpl, ) -> (i32, i32)

Draws the cached subtree onto outer_canvas, re-rendering the dirty part of the cache first. Returns the numbers of visited and rendered visuals.

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where T: 'static + ?Sized,

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impl<T> ClassDefaults for T
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fn static_constructor()

The static constructor of a type: work done once per thread, after the properties of the type are registered and before its first instance exists (class handlers, affects_render, metadata overrides). Read more
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