pub trait CompositionVisualHooks: ICompositionObjectHost {
Show 67 methods
// Provided methods
fn initialize_defaults_extra(&self) { ... }
fn validate_root_change(
&self,
_old_value: &Option<Rc<dyn ICompositionObject>>,
_new_value: &Option<Rc<dyn ICompositionObject>>,
) { ... }
fn on_root_changed(&self) { ... }
fn on_root_changing(&self) { ... }
fn validate_parent_change(
&self,
_old_value: &Option<Rc<dyn ICompositionObject>>,
_new_value: &Option<Rc<dyn ICompositionObject>>,
) { ... }
fn on_parent_changed(&self) { ... }
fn on_parent_changing(&self) { ... }
fn validate_visible_change(&self, _old_value: bool, _new_value: bool) { ... }
fn on_visible_changed(&self) { ... }
fn on_visible_changing(&self) { ... }
fn validate_opacity_change(&self, _old_value: f32, _new_value: f32) { ... }
fn on_opacity_changed(&self) { ... }
fn on_opacity_changing(&self) { ... }
fn validate_clip_change(
&self,
_old_value: &Option<Arc<dyn IGeometryImpl>>,
_new_value: &Option<Arc<dyn IGeometryImpl>>,
) { ... }
fn on_clip_changed(&self) { ... }
fn on_clip_changing(&self) { ... }
fn validate_clip_to_bounds_change(&self, _old_value: bool, _new_value: bool) { ... }
fn on_clip_to_bounds_changed(&self) { ... }
fn on_clip_to_bounds_changing(&self) { ... }
fn validate_offset_change(&self, _old_value: Vector3D, _new_value: Vector3D) { ... }
fn on_offset_changed(&self) { ... }
fn on_offset_changing(&self) { ... }
fn validate_translation_change(
&self,
_old_value: Vector3D,
_new_value: Vector3D,
) { ... }
fn on_translation_changed(&self) { ... }
fn on_translation_changing(&self) { ... }
fn validate_size_change(&self, _old_value: Vector, _new_value: Vector) { ... }
fn on_size_changed(&self) { ... }
fn on_size_changing(&self) { ... }
fn validate_anchor_point_change(
&self,
_old_value: Vector,
_new_value: Vector,
) { ... }
fn on_anchor_point_changed(&self) { ... }
fn on_anchor_point_changing(&self) { ... }
fn validate_center_point_change(
&self,
_old_value: Vector3D,
_new_value: Vector3D,
) { ... }
fn on_center_point_changed(&self) { ... }
fn on_center_point_changing(&self) { ... }
fn validate_rotation_angle_change(&self, _old_value: f32, _new_value: f32) { ... }
fn on_rotation_angle_changed(&self) { ... }
fn on_rotation_angle_changing(&self) { ... }
fn validate_orientation_change(
&self,
_old_value: Quaternion,
_new_value: Quaternion,
) { ... }
fn on_orientation_changed(&self) { ... }
fn on_orientation_changing(&self) { ... }
fn validate_scale_change(&self, _old_value: Vector3D, _new_value: Vector3D) { ... }
fn on_scale_changed(&self) { ... }
fn on_scale_changing(&self) { ... }
fn validate_transform_matrix_change(
&self,
_old_value: Matrix,
_new_value: Matrix,
) { ... }
fn on_transform_matrix_changed(&self) { ... }
fn on_transform_matrix_changing(&self) { ... }
fn validate_adorned_visual_change(
&self,
_old_value: &Option<Rc<dyn ICompositionObject>>,
_new_value: &Option<Rc<dyn ICompositionObject>>,
) { ... }
fn on_adorned_visual_changed(&self) { ... }
fn on_adorned_visual_changing(&self) { ... }
fn validate_adorner_is_clipped_change(
&self,
_old_value: bool,
_new_value: bool,
) { ... }
fn on_adorner_is_clipped_changed(&self) { ... }
fn on_adorner_is_clipped_changing(&self) { ... }
fn validate_opacity_mask_brush_change(
&self,
_old_value: &Option<BatchResource<dyn IBrush>>,
_new_value: &Option<BatchResource<dyn IBrush>>,
) { ... }
fn on_opacity_mask_brush_changed(&self) { ... }
fn on_opacity_mask_brush_changing(&self) { ... }
fn validate_effect_change(
&self,
_old_value: &Option<Arc<dyn IImmutableEffect>>,
_new_value: &Option<Arc<dyn IImmutableEffect>>,
) { ... }
fn on_effect_changed(&self) { ... }
fn on_effect_changing(&self) { ... }
fn validate_render_options_change(
&self,
_old_value: RenderOptions,
_new_value: RenderOptions,
) { ... }
fn on_render_options_changed(&self) { ... }
fn on_render_options_changing(&self) { ... }
fn validate_text_options_change(
&self,
_old_value: TextOptions,
_new_value: TextOptions,
) { ... }
fn on_text_options_changed(&self) { ... }
fn on_text_options_changing(&self) { ... }
fn validate_cache_mode_change(
&self,
_old_value: &Option<Rc<dyn ICompositionObject>>,
_new_value: &Option<Rc<dyn ICompositionObject>>,
) { ... }
fn on_cache_mode_changed(&self) { ... }
fn on_cache_mode_changing(&self) { ... }
}Expand description
The partial methods of CompositionVisual: implemented by the class that embeds
CompositionVisualProps. Every hook defaults to doing nothing.
Provided Methods§
fn initialize_defaults_extra(&self)
fn validate_root_change( &self, _old_value: &Option<Rc<dyn ICompositionObject>>, _new_value: &Option<Rc<dyn ICompositionObject>>, )
fn on_root_changed(&self)
fn on_root_changing(&self)
fn validate_parent_change( &self, _old_value: &Option<Rc<dyn ICompositionObject>>, _new_value: &Option<Rc<dyn ICompositionObject>>, )
fn on_parent_changed(&self)
fn on_parent_changing(&self)
fn validate_visible_change(&self, _old_value: bool, _new_value: bool)
fn on_visible_changed(&self)
fn on_visible_changing(&self)
fn validate_opacity_change(&self, _old_value: f32, _new_value: f32)
fn on_opacity_changed(&self)
fn on_opacity_changing(&self)
fn validate_clip_change( &self, _old_value: &Option<Arc<dyn IGeometryImpl>>, _new_value: &Option<Arc<dyn IGeometryImpl>>, )
fn on_clip_changed(&self)
fn on_clip_changing(&self)
fn validate_clip_to_bounds_change(&self, _old_value: bool, _new_value: bool)
fn on_clip_to_bounds_changed(&self)
fn on_clip_to_bounds_changing(&self)
fn validate_offset_change(&self, _old_value: Vector3D, _new_value: Vector3D)
fn on_offset_changed(&self)
fn on_offset_changing(&self)
fn validate_translation_change( &self, _old_value: Vector3D, _new_value: Vector3D, )
fn on_translation_changed(&self)
fn on_translation_changing(&self)
fn validate_size_change(&self, _old_value: Vector, _new_value: Vector)
fn on_size_changed(&self)
fn on_size_changing(&self)
fn validate_anchor_point_change(&self, _old_value: Vector, _new_value: Vector)
fn on_anchor_point_changed(&self)
fn on_anchor_point_changing(&self)
fn validate_center_point_change( &self, _old_value: Vector3D, _new_value: Vector3D, )
fn on_center_point_changed(&self)
fn on_center_point_changing(&self)
fn validate_rotation_angle_change(&self, _old_value: f32, _new_value: f32)
fn on_rotation_angle_changed(&self)
fn on_rotation_angle_changing(&self)
fn validate_orientation_change( &self, _old_value: Quaternion, _new_value: Quaternion, )
fn on_orientation_changed(&self)
fn on_orientation_changing(&self)
fn validate_scale_change(&self, _old_value: Vector3D, _new_value: Vector3D)
fn on_scale_changed(&self)
fn on_scale_changing(&self)
fn validate_transform_matrix_change( &self, _old_value: Matrix, _new_value: Matrix, )
fn on_transform_matrix_changed(&self)
fn on_transform_matrix_changing(&self)
fn validate_adorned_visual_change( &self, _old_value: &Option<Rc<dyn ICompositionObject>>, _new_value: &Option<Rc<dyn ICompositionObject>>, )
fn on_adorned_visual_changed(&self)
fn on_adorned_visual_changing(&self)
fn validate_adorner_is_clipped_change(&self, _old_value: bool, _new_value: bool)
fn on_adorner_is_clipped_changed(&self)
fn on_adorner_is_clipped_changing(&self)
fn validate_opacity_mask_brush_change( &self, _old_value: &Option<BatchResource<dyn IBrush>>, _new_value: &Option<BatchResource<dyn IBrush>>, )
fn on_opacity_mask_brush_changed(&self)
fn on_opacity_mask_brush_changing(&self)
fn validate_effect_change( &self, _old_value: &Option<Arc<dyn IImmutableEffect>>, _new_value: &Option<Arc<dyn IImmutableEffect>>, )
fn on_effect_changed(&self)
fn on_effect_changing(&self)
fn validate_render_options_change( &self, _old_value: RenderOptions, _new_value: RenderOptions, )
fn on_render_options_changed(&self)
fn on_render_options_changing(&self)
fn validate_text_options_change( &self, _old_value: TextOptions, _new_value: TextOptions, )
fn on_text_options_changed(&self)
fn on_text_options_changing(&self)
fn validate_cache_mode_change( &self, _old_value: &Option<Rc<dyn ICompositionObject>>, _new_value: &Option<Rc<dyn ICompositionObject>>, )
fn on_cache_mode_changed(&self)
fn on_cache_mode_changing(&self)
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".