pub struct StreamPool;Expand description
Public interface for the CUDA stream pool.
Implementations§
Source§impl StreamPool
impl StreamPool
Sourcepub fn get_stream(
ctx: &Arc<CudaContext>,
device_ordinal: usize,
) -> GpuResult<Arc<CudaStream>>
pub fn get_stream( ctx: &Arc<CudaContext>, device_ordinal: usize, ) -> GpuResult<Arc<CudaStream>>
Get a stream for the given device, round-robin across the pool.
On first call for a device ordinal, lazily creates [STREAMS_PER_DEVICE]
non-blocking streams from the device’s CUDA context.
§Arguments
ctx— The CUDA context for the target device. Must match the ordinal (callers are responsible for passing the correct context).device_ordinal— The GPU device index (0-based).
§Errors
- Returns
GpuError::InvalidDeviceifdevice_ordinal >= MAX_DEVICES. - Returns a CUDA driver error if stream creation fails.
Auto Trait Implementations§
impl Freeze for StreamPool
impl RefUnwindSafe for StreamPool
impl Send for StreamPool
impl Sync for StreamPool
impl Unpin for StreamPool
impl UnsafeUnpin for StreamPool
impl UnwindSafe for StreamPool
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> DistributionExt for Twhere
T: ?Sized,
impl<T> DistributionExt for Twhere
T: ?Sized,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more