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BrowserContextJs

Struct BrowserContextJs 

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pub struct BrowserContextJs { /* private fields */ }

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impl BrowserContextJs

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pub const js_cookies: __impl_cookies = __impl_cookies

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pub const js_add_cookies: __impl_add_cookies = __impl_add_cookies

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pub const js_clear_cookies: __impl_clear_cookies = __impl_clear_cookies

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pub const js_grant_permissions: __impl_grant_permissions = __impl_grant_permissions

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pub const js_clear_permissions: __impl_clear_permissions = __impl_clear_permissions

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pub const js_set_geolocation: __impl_set_geolocation = __impl_set_geolocation

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pub const js_set_offline: __impl_set_offline = __impl_set_offline

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pub const js_set_extra_http_headers: __impl_set_extra_http_headers = __impl_set_extra_http_headers

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pub const js_add_init_script: __impl_add_init_script = __impl_add_init_script

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pub const js_name: __impl_name = __impl_name

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pub const js_close: __impl_close = __impl_close

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pub const js_new_page: __impl_new_page = __impl_new_page

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pub const js_set_record_video: __impl_set_record_video = __impl_set_record_video

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pub const js_wait_for_event: __impl_wait_for_event = __impl_wait_for_event

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impl BrowserContextJs

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pub fn new(inner: Arc<ContextRef>) -> Self

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impl BrowserContextJs

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pub async fn cookies<'js>(&self, ctx: Ctx<'js>) -> Result<Value<'js>>

All cookies visible in this context.

Returns an array of { name, value, domain, path, secure, httpOnly, expires, sameSite } objects matching Playwright’s cookie shape.

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pub async fn add_cookies<'js>( &self, ctx: Ctx<'js>, cookies: Value<'js>, ) -> Result<()>

Append cookies to this context.

cookies is an array matching Playwright’s SetNetworkCookieParam[]: only name + value are required, plus either url OR domain+path. secure, httpOnly, sameSite, expires all default when absent.

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pub async fn clear_cookies<'js>( &self, ctx: Ctx<'js>, options: Opt<Value<'js>>, ) -> Result<()>

Playwright: context.clearCookies(options?). Without options clears every cookie; with { name?, domain?, path? } only cookies matching ALL specified filters are cleared. Filter values are exact-match strings — Playwright’s TS surface accepts string | RegExp here too; regex filters are tracked under “Section B” pending a Rust core extension.

Delete a cookie by name (optionally scoped to a domain).

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pub async fn grant_permissions( &self, permissions: Vec<String>, origin: Opt<String>, ) -> Result<()>

Grant a set of permissions (e.g. ['geolocation', 'notifications']), optionally scoped to origin.

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pub async fn clear_permissions(&self) -> Result<()>

Revoke all previously granted permissions.

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pub async fn set_geolocation( &self, latitude: f64, longitude: f64, accuracy: f64, ) -> Result<()>

Override the geolocation reported to pages in this context.

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pub async fn set_offline(&self, offline: bool) -> Result<()>

Toggle offline mode for this context.

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pub async fn set_extra_http_headers<'js>( &self, ctx: Ctx<'js>, headers: Value<'js>, ) -> Result<()>

Set HTTP headers sent with every request in this context.

headers is a plain object (e.g. { 'X-Foo': 'bar' }).

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pub async fn add_init_script<'js>( &self, ctx: Ctx<'js>, script: Value<'js>, arg: Opt<Value<'js>>, ) -> Result<Vec<String>>

Register a JS snippet to run on every new page in this context before page scripts execute. Mirrors Playwright’s browserContext.addInitScript(script, arg) — see /tmp/playwright/packages/playwright-core/src/client/browserContext.ts:356. Accepts Function | string | { path?, content? } + optional arg exactly like the NAPI binding.

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pub fn name(&self) -> String

Name of the session this context belongs to.

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pub async fn close(&self) -> Result<()>

Close the context (tears down the underlying browser state).

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pub async fn new_page<'js>(&self, ctx: Ctx<'js>) -> Result<Value<'js>>

Playwright: browser.newContext().newPage(): Promise<Page>/tmp/playwright/packages/playwright-core/types/types.d.ts (on BrowserContext). Opens a new tab in this context; the returned crate::bindings::page::PageJs inherits the context’s recordVideo configuration (if any) and every other per-context setting wired through ContextRef.

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pub async fn set_record_video<'js>( &self, ctx: Ctx<'js>, options: Value<'js>, ) -> Result<()>

Playwright: browser.newContext({ recordVideo: { dir, size? } })/tmp/playwright/packages/playwright-core/types/types.d.ts:10150. Transitional API: §4.1’s BrowserContextOptions bag will fold this into the full options struct.

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pub async fn wait_for_event<'js>( &self, ctx: Ctx<'js>, event: String, timeout_ms: Opt<f64>, ) -> Result<Value<'js>>

Wait for the next context-scoped event. Currently supports 'weberror' — returns a live crate::bindings::web_error::WebErrorJs. Playwright: browserContext.waitForEvent(event, options?).

Trait Implementations§

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impl<'js> FromJs<'js> for BrowserContextJs
where for<'a> CloneWrapper<'a, Self>: CloneTrait<Self>,

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fn from_js(ctx: &Ctx<'js>, value: Value<'js>) -> Result<Self>

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impl<'js> IntoJs<'js> for BrowserContextJs

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fn into_js(self, ctx: &Ctx<'js>) -> Result<Value<'js>>

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impl<'js> JsClass<'js> for BrowserContextJs

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const NAME: &'static str = "BrowserContext"

The name the constructor has in JavaScript
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type Mutable = Writable

Can the type be mutated while a JavaScript value. Read more
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fn prototype(ctx: &Ctx<'js>) -> Result<Option<Object<'js>>>

Returns the class prototype,
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fn constructor(ctx: &Ctx<'js>) -> Result<Option<Constructor<'js>>>

Returns a predefined constructor for this specific class type if there is one.
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const CALLABLE: bool = false

Is this class a function.
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fn call<'a>( this: &JsCell<'js, Self>, params: Params<'a, 'js>, ) -> Result<Value<'js>, Error>

The function which will be called if Self::CALLABLE is true and an an object with this class is called as if it is a function.
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impl<'js> JsLifetime<'js> for BrowserContextJs

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type Changed<'to> = BrowserContextJs

The target which has the same type as a Self but with another lifetime 't
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impl MethodImplementor<BrowserContextJs> for MethodImpl<BrowserContextJs>

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fn implement(&self, _proto: &Object<'_>) -> Result<()>

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impl<'js> Trace<'js> for BrowserContextJs

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fn trace<'a>(&self, _tracer: Tracer<'a, 'js>)

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<'js, T> AsProperty<'js, T> for T
where T: IntoJs<'js>,

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fn config( self, ctx: &Ctx<'js>, ) -> Result<(i32, Value<'js>, Value<'js>, Value<'js>), Error>

Property configuration Read more
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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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where Self: Pointer,

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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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where &'a Self: for<'a> IntoIterator,

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fn from(t: T) -> T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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fn into(self) -> U

Calls U::from(self).

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impl<'js, T> IntoArg<'js> for T
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fn num_args(&self) -> usize

The number of arguments this value produces.
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fn into_arg(self, args: &mut Args<'js>) -> Result<(), Error>

Convert the value into an argument.
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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Paint for T
where T: ?Sized,

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fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

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Returns self with the fg() set to [Color :: Primary].

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Returns self with the fg() set to [Color :: Fixed].

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Returns self with the fg() set to [Color :: Rgb].

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Returns self with the fg() set to [Color :: Black].

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Returns self with the fg() set to [Color :: Red].

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Returns self with the fg() set to [Color :: Green].

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Returns self with the fg() set to [Color :: Yellow].

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Returns self with the fg() set to [Color :: Blue].

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Returns self with the fg() set to [Color :: Magenta].

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Returns self with the fg() set to [Color :: Cyan].

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Returns self with the fg() set to [Color :: White].

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Returns self with the fg() set to [Color :: BrightBlack].

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Returns self with the fg() set to [Color :: BrightRed].

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Returns self with the fg() set to [Color :: BrightGreen].

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Returns self with the fg() set to [Color :: BrightYellow].

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Returns self with the fg() set to [Color :: BrightBlue].

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Returns self with the fg() set to [Color :: BrightMagenta].

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Returns self with the fg() set to [Color :: BrightCyan].

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Returns self with the fg() set to [Color :: BrightWhite].

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fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

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Set background color to red using fg():

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Returns self with the bg() set to [Color :: Primary].

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Returns self with the bg() set to [Color :: Fixed].

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Returns self with the bg() set to [Color :: Rgb].

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Returns self with the bg() set to [Color :: Black].

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fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Red].

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Returns self with the bg() set to [Color :: Green].

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fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Yellow].

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fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Blue].

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fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Magenta].

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fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Cyan].

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fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: White].

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fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlack].

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fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightRed].

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fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightGreen].

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fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightYellow].

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fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlue].

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fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightMagenta].

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fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightCyan].

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fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightWhite].

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fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

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Make text bold using attr():

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Make text bold using using bold().

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fn bold(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Bold].

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renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

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const ALIGN: usize

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type Output = T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

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