#[repr(C)]
pub struct SDL_MouseMotionEvent { pub type_: SDL_EventType, pub timestamp: u32, pub windowID: u32, pub which: u32, pub state: u32, pub x: i32, pub y: i32, pub xrel: i32, pub yrel: i32, }
Expand description

Mouse motion event structure (event.motion.*)

Fields

type_: SDL_EventType

Should always be SDL_MOUSEMOTION.

timestamp: u32

In milliseconds, populated using SDL_GetTicks.

windowID: u32

The window with mouse focus, if any

which: u32

The mouse instance id, or SDL_TOUCH_MOUSEID

state: u32

The current button state

x: i32

X coordinate, relative to window

y: i32

Y coordinate, relative to window

xrel: i32

The relative motion in the X direction

yrel: i32

The relative motion in the Y direction

Trait Implementations

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This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Auto Trait Implementations

Blanket Implementations

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The type returned in the event of a conversion error.
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The type returned in the event of a conversion error.
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