[−][src]Struct fermium::video::SDL_GLcontextFlag
SDL Context Flags.
See the SDL_GL_CONTEXT_*
constants.
Trait Implementations
impl BitAnd<SDL_GLcontextFlag> for SDL_GLcontextFlag
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type Output = Self
The resulting type after applying the &
operator.
pub fn bitand(self, rhs: Self) -> Self::Output
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impl BitAndAssign<SDL_GLcontextFlag> for SDL_GLcontextFlag
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pub fn bitand_assign(&mut self, rhs: Self)
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impl BitOr<SDL_GLcontextFlag> for SDL_GLcontextFlag
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type Output = Self
The resulting type after applying the |
operator.
pub fn bitor(self, rhs: Self) -> Self::Output
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impl BitOrAssign<SDL_GLcontextFlag> for SDL_GLcontextFlag
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pub fn bitor_assign(&mut self, rhs: Self)
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impl BitXor<SDL_GLcontextFlag> for SDL_GLcontextFlag
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type Output = Self
The resulting type after applying the ^
operator.
pub fn bitxor(self, rhs: Self) -> Self::Output
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impl BitXorAssign<SDL_GLcontextFlag> for SDL_GLcontextFlag
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pub fn bitxor_assign(&mut self, rhs: Self)
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impl Clone for SDL_GLcontextFlag
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pub fn clone(&self) -> SDL_GLcontextFlag
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for SDL_GLcontextFlag
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impl Debug for SDL_GLcontextFlag
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impl Default for SDL_GLcontextFlag
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pub fn default() -> SDL_GLcontextFlag
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impl Eq for SDL_GLcontextFlag
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impl Hash for SDL_GLcontextFlag
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pub fn hash<__H: Hasher>(&self, state: &mut __H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
impl Not for SDL_GLcontextFlag
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type Output = Self
The resulting type after applying the !
operator.
pub fn not(self) -> Self::Output
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impl Ord for SDL_GLcontextFlag
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pub fn cmp(&self, other: &SDL_GLcontextFlag) -> Ordering
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#[must_use]pub fn max(self, other: Self) -> Self
1.21.0[src]
#[must_use]pub fn min(self, other: Self) -> Self
1.21.0[src]
#[must_use]pub fn clamp(self, min: Self, max: Self) -> Self
1.50.0[src]
impl PartialEq<SDL_GLcontextFlag> for SDL_GLcontextFlag
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pub fn eq(&self, other: &SDL_GLcontextFlag) -> bool
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pub fn ne(&self, other: &SDL_GLcontextFlag) -> bool
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impl PartialOrd<SDL_GLcontextFlag> for SDL_GLcontextFlag
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pub fn partial_cmp(&self, other: &SDL_GLcontextFlag) -> Option<Ordering>
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pub fn lt(&self, other: &SDL_GLcontextFlag) -> bool
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pub fn le(&self, other: &SDL_GLcontextFlag) -> bool
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pub fn gt(&self, other: &SDL_GLcontextFlag) -> bool
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pub fn ge(&self, other: &SDL_GLcontextFlag) -> bool
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impl StructuralEq for SDL_GLcontextFlag
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impl StructuralPartialEq for SDL_GLcontextFlag
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Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,