pub struct Object {
pub mesh: Arc<Mesh>,
pub shadow: bool,
pub irradiance_volume: bool,
pub trans: Mat4,
pub chamber_index: ChamberIndex,
}Fields§
§mesh: Arc<Mesh>The mesh to render.
shadow: boolWhether to count in the shadow phase or not.
irradiance_volume: boolWhether to count in the irradiance volume phase or not.
trans: Mat4The model transformation.
chamber_index: ChamberIndexThe index of the chamber this object belongs to
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Object
impl RefUnwindSafe for Object
impl Send for Object
impl Sync for Object
impl Unpin for Object
impl UnsafeUnpin for Object
impl UnwindSafe for Object
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