pub type GeneralS = General<TypePackSource>;Aliased Type§
pub struct GeneralS {
pub basecolor: TexVar<Arc<Texture>, Matrix<i32, Const<3>, Const<1>, ArrayStorage<i32, 3, 1>>>,
pub roughness: TexVar<Arc<Texture>, u8>,
pub metalness: TexVar<Arc<Texture>, u8>,
pub normal: TexVar<Arc<Texture>, Matrix<i32, Const<3>, Const<1>, ArrayStorage<i32, 3, 1>>>,
}Fields§
§basecolor: TexVar<Arc<Texture>, Matrix<i32, Const<3>, Const<1>, ArrayStorage<i32, 3, 1>>>§roughness: TexVar<Arc<Texture>, u8>§metalness: TexVar<Arc<Texture>, u8>§normal: TexVar<Arc<Texture>, Matrix<i32, Const<3>, Const<1>, ArrayStorage<i32, 3, 1>>>If no texture, value will be ignored (because mesh already has one)