Struct fere_common::SetCamera[][src]

pub struct SetCamera {
    pub pos: Vec3,
    pub look: Vec3,
    pub up: Vec3,
    pub perspective: f32,
    pub ratio: f32,
    pub near: f32,
    pub far: f32,
    // some fields omitted
}

Fields

pos: Vec3look: Vec3up: Vec3perspective: f32ratio: f32near: f32far: f32

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