pub struct Ori { /* private fields */ }Expand description
An orientation of a 3D object.
Implementations§
Source§impl Ori
impl Ori
pub fn new(pos: Vec3, size: Vec3, xdir: Vec3, ydir: Vec3) -> Self
pub fn with_rotation( pos: Vec3, size: Vec3, rotate_axis: Vec3, rotate_angle: f32, ) -> Self
pub fn identity() -> Self
pub fn trans(&self) -> &Mat4
pub fn pos(&self) -> &Vec3
pub fn size(&self) -> &Vec3
pub fn xdir(&self) -> &Vec3
pub fn ydir(&self) -> &Vec3
pub fn zdir(&self) -> &Vec3
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Ori
impl RefUnwindSafe for Ori
impl Send for Ori
impl Sync for Ori
impl Unpin for Ori
impl UnwindSafe for Ori
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.