pub struct Complete<K: CompleteEdgeKind> { /* private fields */ }Implementations§
Trait Implementations§
Source§impl<K: CompleteEdgeKind> Adjacency for Complete<K>
impl<K: CompleteEdgeKind> Adjacency for Complete<K>
fn out_neighbors(&self, v: CVertex) -> OutNeighborIter<'_, Self>
fn out_degree(&self, v: Vertex<Self>) -> usize
Source§impl<K: CompleteEdgeKind> Choose for Complete<K>
impl<K: CompleteEdgeKind> Choose for Complete<K>
Source§fn choose_vertex<R: Rng>(&self, rng: R) -> Option<Vertex<Self>>
fn choose_vertex<R: Rng>(&self, rng: R) -> Option<Vertex<Self>>
Returns a random vertex of this graph or
None if the graph has no vertices.Source§fn choose_out_neighbor<R: Rng>(
&self,
v: Vertex<Self>,
rng: R,
) -> Option<Vertex<Self>>
fn choose_out_neighbor<R: Rng>( &self, v: Vertex<Self>, rng: R, ) -> Option<Vertex<Self>>
Returns a random neighbor vertex of
v or None if v has no neighbors.Source§fn choose_edge<R: Rng>(&self, rng: R) -> Option<Edge<Self>>
fn choose_edge<R: Rng>(&self, rng: R) -> Option<Edge<Self>>
Returns a random edge of this graph or
None if the graph has no edges.Source§fn choose_out_edge<R: Rng>(&self, v: Vertex<Self>, rng: R) -> Option<Edge<Self>>
fn choose_out_edge<R: Rng>(&self, v: Vertex<Self>, rng: R) -> Option<Edge<Self>>
Returns a random out edge of
v or None if v has no out edges.Source§fn choose_vertex_iter<R: Rng>(&self, rng: R) -> ChooseVertexIter<'_, Self, R> ⓘ
fn choose_vertex_iter<R: Rng>(&self, rng: R) -> ChooseVertexIter<'_, Self, R> ⓘ
Returns an iterator that repeatedly calls
choose_vertex.Source§fn choose_out_neighbor_iter<R: Rng>(
&self,
v: Vertex<Self>,
rng: R,
) -> ChooseOutNeighborIter<'_, Self, R> ⓘ
fn choose_out_neighbor_iter<R: Rng>( &self, v: Vertex<Self>, rng: R, ) -> ChooseOutNeighborIter<'_, Self, R> ⓘ
Returns an iterator that repeatedly calls
choose_out_neighbor(v).Source§fn choose_edge_iter<R: Rng>(&self, rng: R) -> ChooseEdgeIter<'_, Self, R> ⓘ
fn choose_edge_iter<R: Rng>(&self, rng: R) -> ChooseEdgeIter<'_, Self, R> ⓘ
Returns an iterator that repeatedly calls
choose_edge.Source§fn choose_out_edge_iter<R: Rng>(
&self,
v: Vertex<Self>,
rng: R,
) -> ChooseOutEdgeIter<'_, Self, R> ⓘ
fn choose_out_edge_iter<R: Rng>( &self, v: Vertex<Self>, rng: R, ) -> ChooseOutEdgeIter<'_, Self, R> ⓘ
Returns an iterator that repeatedly calls
choose_out_edge(v).Source§fn random_walk<R: Rng>(&self, rng: R) -> RandomWalk<'_, Self, R> ⓘ
fn random_walk<R: Rng>(&self, rng: R) -> RandomWalk<'_, Self, R> ⓘ
Returns a iterator that produces a sequence of random edges that forms a walk, that is, the
target vertex of the previous edge is the source vertex of the next edge.
Source§impl<K: CompleteEdgeKind> EdgeList for Complete<K>
impl<K: CompleteEdgeKind> EdgeList for Complete<K>
fn edges(&self) -> EdgeIter<'_, Self>
fn num_edges(&self) -> usize
fn get_edge_by_ends( &self, u: Vertex<Self>, v: Vertex<Self>, ) -> Option<Edge<Self>>
fn edges_ends(&self) -> EdgesEnds<'_, Self, EdgeIter<'_, Self>> ⓘ
fn edges_with_ends(&self) -> EdgesWithEnds<'_, Self, EdgeIter<'_, Self>> ⓘ
fn edge_by_ends(&self, u: Vertex<Self>, v: Vertex<Self>) -> Edge<Self>
Source§impl<K: CompleteEdgeKind> Incidence for Complete<K>
impl<K: CompleteEdgeKind> Incidence for Complete<K>
fn out_edges(&self, v: Vertex<Self>) -> OutEdgeIter<'_, Self>
fn out_edges_ends( &self, v: Vertex<Self>, ) -> EdgesEnds<'_, Self, OutEdgeIter<'_, Self>> ⓘ
fn out_edges_with_ends( &self, v: Vertex<Self>, ) -> EdgesWithEnds<'_, Self, OutEdgeIter<'_, Self>> ⓘ
Source§impl<K: CompleteEdgeKind> VertexList for Complete<K>
impl<K: CompleteEdgeKind> VertexList for Complete<K>
fn num_vertices(&self) -> usize
fn vertices(&self) -> VertexIter<'_, Self>
Source§impl<'a, K: CompleteEdgeKind> VertexTypes<'a, Complete<K>> for Complete<K>
impl<'a, K: CompleteEdgeKind> VertexTypes<'a, Complete<K>> for Complete<K>
type VertexIter = Range<<Complete<K> as WithVertex>::Vertex>
type OutNeighborIter = COutNeighborIter
Source§impl<K: CompleteEdgeKind> WithEdge for Complete<K>
impl<K: CompleteEdgeKind> WithEdge for Complete<K>
type Kind = K
type Edge = <K as CompleteEdgeKind>::Edge
type OptionEdge = Optioned<<K as CompleteEdgeKind>::Edge, MaxNone<<K as CompleteEdgeKind>::Edge>>
fn source(&self, e: Edge<Self>) -> Vertex<Self>
fn target(&self, e: Edge<Self>) -> Vertex<Self>
fn end_vertices(&self, e: Edge<Self>) -> (Vertex<Self>, Vertex<Self>)
fn orientation(&self, _e: Edge<Self>) -> Orientation
fn reverse(&self, e: Edge<Self>) -> Edge<Self>
fn get_reverse(&self, e: Edge<Self>) -> Option<Edge<Self>>
fn ends<'a, I, O>(&'a self, item: I) -> Owhere
I: Ends<'a, Self, O>,
fn with_ends<I>(&self, iter: I) -> EdgesWithEnds<'_, Self, I::IntoIter> ⓘ
fn opposite(&self, u: Vertex<Self>, e: Edge<Self>) -> Vertex<Self>
fn is_incident(&self, v: Vertex<Self>, e: Edge<Self>) -> bool
fn edge_none() -> OptionEdge<Self>
fn edge_some(e: Edge<Self>) -> OptionEdge<Self>
fn edge_prop<P, T>(&self, value: T) -> Pwhere
P: EdgePropMutNew<Self, T>,
T: Clone,
fn edge_prop_from_fn<P, F, T>(&self, fun: F) -> P
Source§impl<K: CompleteEdgeKind> WithEdgeIndexProp for Complete<K>
impl<K: CompleteEdgeKind> WithEdgeIndexProp for Complete<K>
type EdgeIndexProp = CEdgeIndexProp<<K as CompleteEdgeKind>::Edge>
Source§fn edge_index(&self) -> CEdgeIndexProp<K::Edge>
fn edge_index(&self) -> CEdgeIndexProp<K::Edge>
Creates an edge index map.
Source§impl<T, K: CompleteEdgeKind> WithEdgeProp<T> for Complete<K>where
Complete<K>: WithEdgeIndexProp,
impl<T, K: CompleteEdgeKind> WithEdgeProp<T> for Complete<K>where
Complete<K>: WithEdgeIndexProp,
type EdgeProp = ArrayProp<<Complete<K> as WithEdgeIndexProp>::EdgeIndexProp, Vec<T>>
Source§fn default_edge_prop(&self, value: T) -> DefaultEdgePropMut<Self, T>where
T: Clone,
fn default_edge_prop(&self, value: T) -> DefaultEdgePropMut<Self, T>where
T: Clone,
Creates a new default edge property where the initial value associated with each edge is
value.Source§fn default_edge_prop_from_fn<P, F>(&self, fun: F) -> P
fn default_edge_prop_from_fn<P, F>(&self, fun: F) -> P
Creates a new default edge property where the initial value associated with each edge
e
is produced by fun(e).Source§impl<K: CompleteEdgeKind> WithVertex for Complete<K>
impl<K: CompleteEdgeKind> WithVertex for Complete<K>
type Vertex = u32
type OptionVertex = Optioned<u32, MaxNone<u32>>
fn vertex_none() -> OptionVertex<Self>
fn vertex_some(v: Vertex<Self>) -> OptionVertex<Self>
fn vertex_prop<P, T>(&self, value: T) -> Pwhere
P: VertexPropMutNew<Self, T>,
T: Clone,
fn vertex_prop_from_fn<P, T, F>(&self, fun: F) -> Pwhere
Self: VertexList,
P: VertexPropMutNew<Self, T>,
F: FnMut(Vertex<Self>) -> T,
T: Default + Clone,
Source§impl<K: CompleteEdgeKind> WithVertexIndexProp for Complete<K>
impl<K: CompleteEdgeKind> WithVertexIndexProp for Complete<K>
type VertexIndexProp = CVertexIndexProp
Source§fn vertex_index(&self) -> CVertexIndexProp
fn vertex_index(&self) -> CVertexIndexProp
Creates an vertex index map.
Source§impl<T, K: CompleteEdgeKind> WithVertexProp<T> for Complete<K>
impl<T, K: CompleteEdgeKind> WithVertexProp<T> for Complete<K>
Source§type VertexProp = ArrayProp<<Complete<K> as WithVertexIndexProp>::VertexIndexProp, Vec<T>>
type VertexProp = ArrayProp<<Complete<K> as WithVertexIndexProp>::VertexIndexProp, Vec<T>>
The vertex property type.
Source§fn default_vertex_prop(&self, value: T) -> DefaultVertexPropMut<Self, T>where
T: Clone,
fn default_vertex_prop(&self, value: T) -> DefaultVertexPropMut<Self, T>where
T: Clone,
Creates a new default vertex property where the initial value associated with each vertex
is
value.Source§fn default_vertex_prop_from_fn<P, F>(&self, fun: F) -> Pwhere
Self: VertexList,
P: VertexPropMutNew<Self, T>,
F: FnMut(Vertex<Self>) -> T,
T: Default + Clone,
fn default_vertex_prop_from_fn<P, F>(&self, fun: F) -> Pwhere
Self: VertexList,
P: VertexPropMutNew<Self, T>,
F: FnMut(Vertex<Self>) -> T,
T: Default + Clone,
Creates a new default vertex property where the initial value associated with each vertex
v is produced by fun(v).impl<K: CompleteEdgeKind> BasicEdgeProps for Complete<K>
impl<K: CompleteEdgeKind> BasicProps for Complete<K>
impl<K: CompleteEdgeKind> BasicVertexProps for Complete<K>
impl<K: Copy + CompleteEdgeKind> Copy for Complete<K>
impl<K: Eq + CompleteEdgeKind> Eq for Complete<K>
impl<K: CompleteEdgeKind> StructuralPartialEq for Complete<K>
Auto Trait Implementations§
impl<K> Freeze for Complete<K>
impl<K> RefUnwindSafe for Complete<K>where
K: RefUnwindSafe,
impl<K> Send for Complete<K>where
K: Send,
impl<K> Sync for Complete<K>where
K: Sync,
impl<K> Unpin for Complete<K>where
K: Unpin,
impl<K> UnwindSafe for Complete<K>where
K: UnwindSafe,
Blanket Implementations§
Source§impl<G> Bfs for Gwhere
G: WithEdge,
impl<G> Bfs for Gwhere
G: WithEdge,
fn bfs<V>(
&self,
vis: V,
) -> BfsAlg<&Self, V, AllVertices<'_, Self>, NewVertexProp<'_, Self, Color>, Owned<BfsQueue<Self>>>where
V: Visitor<Self>,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more