Light

Trait Light 

Source
pub trait Light:
    LightClone
    + GameObject
    + GraphicsSystemTrait {
    // Required methods
    fn as_any(&self) -> &dyn Any;
    fn as_gameobject(&self) -> &dyn GameObject;
    fn cast_gameobject_arc_rwlock(
        &self,
        this: Arc<RwLock<dyn Light>>,
    ) -> Arc<RwLock<dyn GameObject>>;
}
Expand description

For structs capable of lighting up a scene.

Required Methods§

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fn as_any(&self) -> &dyn Any

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fn as_gameobject(&self) -> &dyn GameObject

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fn cast_gameobject_arc_rwlock( &self, this: Arc<RwLock<dyn Light>>, ) -> Arc<RwLock<dyn GameObject>>

Trait Implementations§

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impl Clone for Box<dyn Light>

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

Implementors§