FeoEngine

Struct FeoEngine 

Source
pub struct FeoEngine {
    pub scene: Arc<RwLock<Scene>>,
    pub id_system: IDSystem,
    pub globals: EngineGlobals,
    /* private fields */
}
Expand description

The Engine

Fields§

§scene: Arc<RwLock<Scene>>§id_system: IDSystem§globals: EngineGlobals

Implementations§

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impl FeoEngine

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pub fn init(scene: Arc<RwLock<Scene>>, index: Option<usize>) -> FeoEngine

Initialize a FeoEngine.

§Arguments
  • scene - The scene in which GameObjects exist.
  • index - The optional device id. The default (None) displays available devices and prompts for the selection of one.
§Examples
FeoEngine::init(scene, Some(1)); // Uses the device with id of 1
Source

pub fn run(&mut self)

Allows the engine to commence excecution.

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