pub enum Swap {
SwapParent(ID, Arc<RwLock<dyn GameObject>>),
SwapFull(ID, Arc<RwLock<dyn GameObject>>),
Delete(ID),
None,
}Variants§
SwapParent(ID, Arc<RwLock<dyn GameObject>>)
SwapFull(ID, Arc<RwLock<dyn GameObject>>)
Delete(ID)
None
Implementations§
Auto Trait Implementations§
impl Freeze for Swap
impl RefUnwindSafe for Swap
impl Send for Swap
impl Sync for Swap
impl Unpin for Swap
impl UnwindSafe for Swap
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Content for T
impl<T> Content for T
Source§fn ref_from_ptr<'a>(ptr: *mut c_void, size: usize) -> Option<*mut T>
fn ref_from_ptr<'a>(ptr: *mut c_void, size: usize) -> Option<*mut T>
Builds a pointer to this type from a raw pointer.
Source§fn is_size_suitable(size: usize) -> bool
fn is_size_suitable(size: usize) -> bool
Returns true if the size is suitable to store a type like this.
Source§fn indiv_size() -> usize
fn indiv_size() -> usize
Returns the size of an individual element.
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more