AppBuilder

Struct AppBuilder 

Source
pub struct AppBuilder { /* private fields */ }
Expand description

Builder for App

Implementations§

Source§

impl AppBuilder

Source

pub fn new() -> AppBuilder

Create a new AppBuilder

Examples found in repository?
examples/game.rs (line 8)
7async fn main() -> anyhow::Result<()> {
8    let mut app = AppBuilder::new()
9        .name("game")
10        .dimensions((800, 800))
11        .config("fennel-engine/examples/game.toml")
12        .build()
13        .unwrap();
14
15    app
16        .world
17        .create_entity()
18        .with(Sprite {
19            image: String::from("assets/example.png"),
20            position: (100.0, 100.0)
21        })
22        .build();
23
24    app
25        .world
26        .create_entity()
27        .with(Sprite {
28            image: String::from("assets/example.png"),
29            position: (300.0, 100.0)
30        })
31        .build();
32
33    app.run().await?;
34    Ok(())
35}
Source

pub fn name(self, name: &'static str) -> AppBuilder

Set the window name

Examples found in repository?
examples/game.rs (line 9)
7async fn main() -> anyhow::Result<()> {
8    let mut app = AppBuilder::new()
9        .name("game")
10        .dimensions((800, 800))
11        .config("fennel-engine/examples/game.toml")
12        .build()
13        .unwrap();
14
15    app
16        .world
17        .create_entity()
18        .with(Sprite {
19            image: String::from("assets/example.png"),
20            position: (100.0, 100.0)
21        })
22        .build();
23
24    app
25        .world
26        .create_entity()
27        .with(Sprite {
28            image: String::from("assets/example.png"),
29            position: (300.0, 100.0)
30        })
31        .build();
32
33    app.run().await?;
34    Ok(())
35}
Source

pub fn dimensions(self, dimensions: (u32, u32)) -> AppBuilder

Set the window dimensions

Examples found in repository?
examples/game.rs (line 10)
7async fn main() -> anyhow::Result<()> {
8    let mut app = AppBuilder::new()
9        .name("game")
10        .dimensions((800, 800))
11        .config("fennel-engine/examples/game.toml")
12        .build()
13        .unwrap();
14
15    app
16        .world
17        .create_entity()
18        .with(Sprite {
19            image: String::from("assets/example.png"),
20            position: (100.0, 100.0)
21        })
22        .build();
23
24    app
25        .world
26        .create_entity()
27        .with(Sprite {
28            image: String::from("assets/example.png"),
29            position: (300.0, 100.0)
30        })
31        .build();
32
33    app.run().await?;
34    Ok(())
35}
Source

pub fn config(self, path: &'static str) -> AppBuilder

Set the application config

Examples found in repository?
examples/game.rs (line 11)
7async fn main() -> anyhow::Result<()> {
8    let mut app = AppBuilder::new()
9        .name("game")
10        .dimensions((800, 800))
11        .config("fennel-engine/examples/game.toml")
12        .build()
13        .unwrap();
14
15    app
16        .world
17        .create_entity()
18        .with(Sprite {
19            image: String::from("assets/example.png"),
20            position: (100.0, 100.0)
21        })
22        .build();
23
24    app
25        .world
26        .create_entity()
27        .with(Sprite {
28            image: String::from("assets/example.png"),
29            position: (300.0, 100.0)
30        })
31        .build();
32
33    app.run().await?;
34    Ok(())
35}
Source

pub fn build(self) -> Result<App>

Builds an App

Examples found in repository?
examples/game.rs (line 12)
7async fn main() -> anyhow::Result<()> {
8    let mut app = AppBuilder::new()
9        .name("game")
10        .dimensions((800, 800))
11        .config("fennel-engine/examples/game.toml")
12        .build()
13        .unwrap();
14
15    app
16        .world
17        .create_entity()
18        .with(Sprite {
19            image: String::from("assets/example.png"),
20            position: (100.0, 100.0)
21        })
22        .build();
23
24    app
25        .world
26        .create_entity()
27        .with(Sprite {
28            image: String::from("assets/example.png"),
29            position: (300.0, 100.0)
30        })
31        .build();
32
33    app.run().await?;
34    Ok(())
35}

Trait Implementations§

Source§

impl Debug for AppBuilder

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for AppBuilder

Source§

fn default() -> AppBuilder

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<S> FromSample<S> for S

Source§

fn from_sample_(s: S) -> S

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

Source§

fn into_sample(self) -> T

Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

Source§

fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
Source§

fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
Source§

fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
Source§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

Source§

fn to_sample_(self) -> U

Source§

impl<T> TryDefault for T
where T: Default,

Source§

fn try_default() -> Result<T, String>

Tries to create the default.
Source§

fn unwrap_default() -> Self

Calls try_default and panics on an error case.
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

Source§

impl<T> Event for T
where T: Send + Sync + 'static,

Source§

impl<T> Resource for T
where T: Any + Send + Sync,