pub struct Image {
pub name: String,
pub buffer: Rc<RefCell<Vec<u8>>>,
pub texture: Rc<Texture<'static>>,
pub width: u32,
pub height: u32,
}Expand description
Simple image asset that stores its file location.
Fields§
§name: StringResource name (can be filesystem path to the image or something else)
buffer: Rc<RefCell<Vec<u8>>>Vector of bytes containing the image pixels
texture: Rc<Texture<'static>>SDL3 texture for caching
width: u32Image width
height: u32Image heiht
Implementations§
Trait Implementations§
Source§impl LoadableResource for Image
impl LoadableResource for Image
Source§fn load(
path: PathBuf,
graphics: &mut Graphics,
_size: Option<f32>,
) -> Result<Box<dyn LoadableResource>>
fn load( path: PathBuf, graphics: &mut Graphics, _size: Option<f32>, ) -> Result<Box<dyn LoadableResource>>
Construct an Image from path and return it as a boxed trait object.
Auto Trait Implementations§
impl Freeze for Image
impl !RefUnwindSafe for Image
impl !Send for Image
impl !Sync for Image
impl Unpin for Image
impl !UnwindSafe for Image
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more