Graphics

Struct Graphics 

Source
pub struct Graphics {
    pub canvas: Canvas<Window>,
    pub sdl_context: Sdl,
    pub texture_creator: TextureCreator<WindowContext>,
    /* private fields */
}
Expand description

Owned SDL variables used for rendering

  • canvas: the drawing surface for the window
  • sdl_context: the SDL context

Fields§

§canvas: Canvas<Window>§sdl_context: Sdl§texture_creator: TextureCreator<WindowContext>

Implementations§

Source§

impl Graphics

Source

pub fn new( name: String, dimensions: (u32, u32), ) -> Result<Graphics, Box<dyn Error>>

Initialize SDL3, create a centered, resizable window and return a Graphics container with the canvas and SDL context.

§Parameters
  • name: Window title.
  • dimensions: (width, height) in pixels (u32).
§Returns
  • Ok(Graphics) on success.
  • Err(Box<dyn std::error::Error>) on failure (window/canvas build error).
§Example
let graphics = graphics::init(String::from("my cool game"), (500, 500));
Examples found in repository?
examples/hello.rs (line 39)
38fn main() {
39    let graphics = graphics::Graphics::new(String::from("my cool game"), (500, 500));
40    let mut game = fennel_engine::Game::new(
41        String::from("my cool game"),
42        String::from("wiltshire"),
43        graphics.unwrap(),
44    );
45    events::run(&mut game, Box::new(State {}));
46}
Source

pub fn draw_image(&mut self, path: String, position: (f32, f32)) -> Result<()>

Examples found in repository?
examples/hello.rs (line 15)
11    fn draw(&self, game: &mut Game) -> anyhow::Result<()> {
12        game.graphics.canvas.set_draw_color(Color::RGB(0, 0, 0));
13        game.graphics.canvas.clear();
14        game.graphics
15            .draw_image("./examples/example.png".to_string(), (0.0, 0.0))
16            .expect("failed to draw an image");
17        game.graphics.canvas.present();
18        Ok(())
19    }

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