pub struct Image {
pub name: String,
pub texture: Rc<Texture<'static>>,
pub width: u32,
pub height: u32,
}Expand description
Image asset that can be created either from sdl3’s Surface for rendering fonts, or from a
file for rendering pictures
Fields§
§name: StringResource name
texture: Rc<Texture<'static>>SDL3 texture for caching
width: u32Image width
height: u32Image heiht
Implementations§
Trait Implementations§
Source§impl LoadableResource for Image
impl LoadableResource for Image
Source§fn load(
path: PathBuf,
name: String,
graphics: &mut Graphics,
_size: Option<f32>,
) -> Result<Box<dyn LoadableResource>>
fn load( path: PathBuf, name: String, graphics: &mut Graphics, _size: Option<f32>, ) -> Result<Box<dyn LoadableResource>>
Construct an Image from path and return it as a boxed trait object.
impl Send for Image
impl Sync for Image
Auto Trait Implementations§
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more