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Headless

Struct Headless 

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pub struct Headless { /* private fields */ }
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A reusable offscreen renderer. Creating one compiles vello’s shaders, so tests should create it once and render many scenes through it.

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impl Headless

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pub fn new() -> Result<Self, ShellError>

Acquires a compute-capable adapter (no surface required) and builds a vello renderer on it.

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pub fn max_dimension(&self) -> u32

The largest texture dimension the device supports; render sizes are clamped to it.

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pub fn clamp_size(&self, width: u32, height: u32) -> (u32, u32)

Clamps a requested render size on both axes to the supported 1..=max_dimension() range.

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pub fn render( &mut self, scene: &Scene, width: u32, height: u32, base_color: Color, ) -> Result<RgbaImage, ShellError>

Renders scene at the given pixel size over base_color and reads the result back into an RGBA image. The size is clamped to 1..=max_dimension() on both axes, so hostile dimensions cannot trigger wgpu’s fatal validation handler.

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