pub struct StateManager { /* private fields */ }
Implementations§
Source§impl StateManager
impl StateManager
pub fn register_pointer<T>( &mut self, p: *const T, id: Arc<SourceID>, ) -> Option<Arc<SourceID>>
pub fn invalidate_pointer<T>(&mut self, p: *const T) -> Option<Arc<SourceID>>
pub fn mutate_pointer<T>(&mut self, p: *const T)
pub fn init(&mut self, id: Arc<SourceID>, state: Box<dyn StateMachineWrapper>)
pub fn get<'a, State: 'static + StateMachineWrapper>( &'a self, id: &SourceID, ) -> Result<&'a State>
pub fn get_mut<'a, State: 'static + StateMachineWrapper>( &'a mut self, id: &SourceID, ) -> Result<&'a mut State>
pub fn get_trait<'a>( &'a self, id: &SourceID, ) -> Result<&'a Box<dyn StateMachineWrapper>>
pub fn process( &mut self, event: DispatchPair, slot: &Slot, dpi: Vec2, area: AbsRect, extent: AbsRect, driver: &Weak<Driver>, ) -> Result<()>
Trait Implementations§
Source§impl Default for StateManager
impl Default for StateManager
Source§fn default() -> StateManager
fn default() -> StateManager
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for StateManager
impl !RefUnwindSafe for StateManager
impl !Send for StateManager
impl !Sync for StateManager
impl Unpin for StateManager
impl !UnwindSafe for StateManager
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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