pub struct AppDataMachine<AppData> {
pub state: AppData,
/* private fields */
}
Fields§
§state: AppData
Trait Implementations§
Source§impl<AppData: 'static + PartialEq> StateMachineWrapper for AppDataMachine<AppData>
impl<AppData: 'static + PartialEq> StateMachineWrapper for AppDataMachine<AppData>
fn output_slot(&self, _: usize) -> Result<&Option<Slot>>
fn input_mask(&self) -> u64
fn changed(&self) -> bool
fn set_changed(&mut self, changed: bool)
fn process( &mut self, input: DispatchPair, index: u64, _: RelDim, _: PxRect, _: PxRect, _: &Weak<Driver>, ) -> InputResult<SmallVec<[DispatchPair; 1]>>
Auto Trait Implementations§
impl<AppData> Freeze for AppDataMachine<AppData>where
AppData: Freeze,
impl<AppData> !RefUnwindSafe for AppDataMachine<AppData>
impl<AppData> !Send for AppDataMachine<AppData>
impl<AppData> !Sync for AppDataMachine<AppData>
impl<AppData> Unpin for AppDataMachine<AppData>where
AppData: Unpin,
impl<AppData> !UnwindSafe for AppDataMachine<AppData>
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T: ?Sized,
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