pub struct Atlas {
pub extent_buf: Buffer,
pub mvp: Buffer,
pub view: Arc<TextureView>,
pub targets: Vec<TextureView>,
/* private fields */
}
Expand description
Array of 2D textures, along with an array of guillotine allocators to go along with them. We use an array of mid-size textures so we don’t have to resize the atlas allocator or adjust any UV coordinates that way.
Fields§
§extent_buf: Buffer
§mvp: Buffer
§view: Arc<TextureView>
§targets: Vec<TextureView>
Implementations§
Source§impl Atlas
impl Atlas
Sourcepub fn resize(&mut self, device: &Device, queue: &Queue, layers: u32)
pub fn resize(&mut self, device: &Device, queue: &Queue, layers: u32)
Creates an encoder that resizes the texture atlas, submits this to the work queue. Does not wait until queue finishes processing as this shouldn’t be necessary.
Sourcepub fn create_mvp_from_texture(
device: &Device,
texture: &Texture,
name: &str,
) -> Buffer
pub fn create_mvp_from_texture( device: &Device, texture: &Texture, name: &str, ) -> Buffer
Create a standard projection matrix suitable for compositing for a texture.
pub fn new(device: &Device, extent: u32, kind: AtlasKind) -> Self
pub fn get_texture(&self) -> &Texture
pub fn get_region(&self, id: Arc<SourceID>) -> Option<&Region>
pub fn remove_cache(&mut self, id: &Arc<SourceID>) -> bool
pub fn cache_region( &mut self, device: &Device, id: &Arc<SourceID>, dim: Size, ) -> Result<&Region, Error>
pub fn reserve(&mut self, device: &Device, dim: Size) -> Result<Region, Error>
pub fn destroy(&mut self, region: &mut Region)
pub fn draw(&self, driver: &Driver, encoder: &mut CommandEncoder)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Atlas
impl !RefUnwindSafe for Atlas
impl Send for Atlas
impl Sync for Atlas
impl Unpin for Atlas
impl !UnwindSafe for Atlas
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