pub struct LuaPersist<AppData> {
pub window: LuaFunction,
pub id_enter: LuaFunction,
pub init: Result<LuaFunction, AppData>,
/* private fields */
}
Expand description
This defines the “lua” app that knows how to handle a lua value that contains the expected rust objects, and hand them off for processing. This is analogous to the pure-rust [App] struct defined in lib.rs
Fields§
§window: LuaFunction
§id_enter: LuaFunction
§init: Result<LuaFunction, AppData>
Trait Implementations§
Source§impl<AppData: Clone + FromLua + IntoLua> FnPersist2<AppData, ScopeID<'static>, HashMap<Arc<SourceID>, Option<Window>>> for LuaPersist<AppData>
impl<AppData: Clone + FromLua + IntoLua> FnPersist2<AppData, ScopeID<'static>, HashMap<Arc<SourceID>, Option<Window>>> for LuaPersist<AppData>
Source§impl<AppData: Clone> FnPersistStore for LuaPersist<AppData>
impl<AppData: Clone> FnPersistStore for LuaPersist<AppData>
Auto Trait Implementations§
impl<AppData> Freeze for LuaPersist<AppData>where
AppData: Freeze,
impl<AppData> !RefUnwindSafe for LuaPersist<AppData>
impl<AppData> !Send for LuaPersist<AppData>
impl<AppData> !Sync for LuaPersist<AppData>
impl<AppData> Unpin for LuaPersist<AppData>where
AppData: Unpin,
impl<AppData> !UnwindSafe for LuaPersist<AppData>
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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