pub type WindowStateMachine = StateMachine<WindowState, 0>;
Aliased Type§
pub struct WindowStateMachine {
pub state: WindowState,
pub output: [Option<Slot>; 0],
pub input_mask: u64,
/* private fields */
}
Fields§
§state: WindowState
§output: [Option<Slot>; 0]
§input_mask: u64