pub struct StateMachine<State, const OUTPUT_SIZE: usize> {
pub state: State,
pub output: [Option<Slot>; OUTPUT_SIZE],
pub input_mask: u64,
/* private fields */
}Fields§
§state: State§output: [Option<Slot>; OUTPUT_SIZE]§input_mask: u64Trait Implementations§
Source§impl<State: EventRouter + PartialEq + 'static, const OUTPUT_SIZE: usize> StateMachineWrapper for StateMachine<State, OUTPUT_SIZE>
impl<State: EventRouter + PartialEq + 'static, const OUTPUT_SIZE: usize> StateMachineWrapper for StateMachine<State, OUTPUT_SIZE>
fn process( &mut self, input: DispatchPair, _index: u64, dpi: RelDim, area: PxRect, extent: PxRect, driver: &Weak<Driver>, ) -> InputResult<SmallVec<[DispatchPair; 1]>>
fn output_slot(&self, i: usize) -> Result<&Option<Slot>>
fn input_mask(&self) -> u64
fn changed(&self) -> bool
fn set_changed(&mut self, changed: bool)
Auto Trait Implementations§
impl<State, const OUTPUT_SIZE: usize> Freeze for StateMachine<State, OUTPUT_SIZE>where
State: Freeze,
impl<State, const OUTPUT_SIZE: usize> !RefUnwindSafe for StateMachine<State, OUTPUT_SIZE>
impl<State, const OUTPUT_SIZE: usize> Send for StateMachine<State, OUTPUT_SIZE>where
State: Send,
impl<State, const OUTPUT_SIZE: usize> Sync for StateMachine<State, OUTPUT_SIZE>where
State: Sync,
impl<State, const OUTPUT_SIZE: usize> Unpin for StateMachine<State, OUTPUT_SIZE>where
State: Unpin,
impl<State, const OUTPUT_SIZE: usize> !UnwindSafe for StateMachine<State, OUTPUT_SIZE>
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T: ?Sized,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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