pub struct Driver { /* private fields */ }
Implementations§
Source§impl Driver
impl Driver
pub async fn new( weak: &mut Weak<Self>, instance: &Instance, surface: &Surface<'static>, on_driver: &mut Option<Box<dyn FnOnce(Weak<Driver>) + 'static>>, ) -> Result<Arc<Self>>
pub fn register_pipeline<T: 'static>( &mut self, layout: PipelineLayout, shader: ShaderModule, generator: impl Fn(&PipelineLayout, &ShaderModule, &Self) -> Box<dyn AnyPipeline> + Send + Sync + 'static, )
Sourcepub fn reload_pipeline<T: 'static>(&self, shader: ShaderModule)
pub fn reload_pipeline<T: 'static>(&self, shader: ShaderModule)
Allows replacing the shader in a pipeline, for hot-reloading.
pub fn with_pipeline<T: Pipeline + 'static>(&self, f: impl FnOnce(&mut T))
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for Driver
impl !RefUnwindSafe for Driver
impl Send for Driver
impl Sync for Driver
impl Unpin for Driver
impl !UnwindSafe for Driver
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