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CommandControlAgent

Struct CommandControlAgent 

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pub struct CommandControlAgent { /* private fields */ }

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impl CommandControlAgent

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pub fn new(endpoint_properties: Box<dyn FeagiClientRequesterProperties>) -> Self

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pub fn registration_status(&self) -> &AgentRegistrationStatus

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pub fn registered_endpoint_target(&mut self) -> TransportProtocolEndpoint

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pub fn request_connect(&mut self) -> Result<(), FeagiAgentError>

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pub fn request_registration( &mut self, agent_descriptor: AgentDescriptor, auth_token: AuthToken, requested_capabilities: Vec<AgentCapabilities>, ) -> Result<(), FeagiAgentError>

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pub fn request_deregistration( &mut self, reason: Option<String>, ) -> Result<(), FeagiAgentError>

Request voluntary deregistration for the given session.

The optional reason string is forwarded for observability and does not alter deregistration behavior on the server.

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pub fn send_heartbeat(&mut self) -> Result<(), FeagiAgentError>

Send a heartbeat over the command/control channel for the provided session.

This is the deterministic, tick-driven heartbeat primitive used by higher-level client loops.

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pub fn request_disconnect(&mut self) -> Result<(), FeagiAgentError>

Request transport disconnect for command/control requester.

This is a best-effort disconnect primitive used by higher-level shutdown orchestration to ensure sockets are torn down deterministically.

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pub fn poll_for_messages( &mut self, ) -> Result<(&FeagiEndpointState, Option<FeagiMessage>), FeagiAgentError>

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pub fn send_message( &mut self, message: FeagiMessage, increment_value: u16, ) -> Result<(), FeagiAgentError>

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