Struct Force

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pub struct Force<N, E, Ty = Undirected> {
    pub dict: LinkedHashMap<String, Value>,
    pub dict_default: LinkedHashMap<String, Value>,
    pub name: &'static str,
    pub continuous: bool,
    pub info: Option<&'static str>,
    pub update: fn(dict: &LinkedHashMap<String, Value>, graph: &mut ForceGraph<N, E, Ty>, dt: f32),
}
Expand description

A struct that defines how your force behaves.

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§dict: LinkedHashMap<String, Value>

Current dictionary

§dict_default: LinkedHashMap<String, Value>

Default dictionary

§name: &'static str

Name of the force

§continuous: bool

Whether or not the force should be run on each frame.

§info: Option<&'static str>

A short description of the force.

§update: fn(dict: &LinkedHashMap<String, Value>, graph: &mut ForceGraph<N, E, Ty>, dt: f32)

Force callback function.

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impl<N, E, Ty> Force<N, E, Ty>

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pub fn name(&self) -> &'static str

Retrieve the name of the force.

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pub fn info(&self) -> Option<&'static str>

Retrieve the force’s information.

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pub fn update(&self, graph: &mut ForceGraph<N, E, Ty>, dt: f32)

Update the graph’s node’s positions for a given interval.

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pub fn dict_mut(&mut self) -> &mut LinkedHashMap<String, Value>

Retrieve a mutable reference to the force’s internal dictionary.

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pub fn dict(&self) -> &LinkedHashMap<String, Value>

Retrieve a reference to the force’s internal dictionary.

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pub fn reset(&mut self)

Reset the force’s internal dictionary.

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pub fn continuous(&self) -> bool

Retrieve if the force is continuous. Continuous forces run their update on every frame, non-continuous forces run their update every time the user clicks a “Run” button.

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impl<N: Clone, E: Clone, Ty: Clone> Clone for Force<N, E, Ty>

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fn clone(&self) -> Force<N, E, Ty>

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<N, E, Ty> PartialEq for Force<N, E, Ty>

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

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impl<N, E, Ty> Freeze for Force<N, E, Ty>

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impl<N, E, Ty> RefUnwindSafe for Force<N, E, Ty>

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impl<N, E, Ty> Send for Force<N, E, Ty>

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impl<N, E, Ty> Sync for Force<N, E, Ty>

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impl<N, E, Ty> Unpin for Force<N, E, Ty>

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impl<N, E, Ty> UnwindSafe for Force<N, E, Ty>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.