pub enum AnimationRepeat {
Once,
Forever,
Times(u32),
}Expand description
How an Animation behaves once one pass finishes.
Variants§
Once
Play once and hold the final value (the default).
Forever
Restart forever, wrapping progress back to the start.
Times(u32)
Play a fixed number of passes in total, then hold the final value. Zero is clamped to one pass.
Trait Implementations§
Source§impl Clone for AnimationRepeat
impl Clone for AnimationRepeat
impl Copy for AnimationRepeat
Source§impl Debug for AnimationRepeat
impl Debug for AnimationRepeat
Source§impl Default for AnimationRepeat
impl Default for AnimationRepeat
impl Eq for AnimationRepeat
Source§impl PartialEq for AnimationRepeat
impl PartialEq for AnimationRepeat
impl StructuralPartialEq for AnimationRepeat
Auto Trait Implementations§
impl Freeze for AnimationRepeat
impl RefUnwindSafe for AnimationRepeat
impl Send for AnimationRepeat
impl Sync for AnimationRepeat
impl Unpin for AnimationRepeat
impl UnsafeUnpin for AnimationRepeat
impl UnwindSafe for AnimationRepeat
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more