pub enum PrimitiveBatch<'a> {
Shadows(&'a [Shadow]),
Quads(&'a [Quad]),
Paths(&'a [Path<ScaledPixels>]),
Underlines(&'a [Underline]),
MonochromeSprites {
texture_id: AtlasTextureId,
sprites: &'a [MonochromeSprite],
},
PolychromeSprites {
texture_id: AtlasTextureId,
sprites: &'a [PolychromeSprite],
},
Surfaces(&'a [PaintSurface]),
}Variants§
Shadows(&'a [Shadow])
Quads(&'a [Quad])
Paths(&'a [Path<ScaledPixels>])
Underlines(&'a [Underline])
MonochromeSprites
PolychromeSprites
Surfaces(&'a [PaintSurface])
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for PrimitiveBatch<'a>
impl<'a> RefUnwindSafe for PrimitiveBatch<'a>
impl<'a> Send for PrimitiveBatch<'a>
impl<'a> Sync for PrimitiveBatch<'a>
impl<'a> Unpin for PrimitiveBatch<'a>
impl<'a> UnsafeUnpin for PrimitiveBatch<'a>
impl<'a> UnwindSafe for PrimitiveBatch<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more