pub struct AvatarGroupProps {
pub label: Option<AccessibleName>,
pub overflow: u32,
pub size: AvatarSize,
pub class: Option<String>,
pub attributes: Vec<Attribute>,
pub children: Element,
}Expand description
Properties for the AvatarGroup component.
Fields§
§label: Option<AccessibleName>Names the group, e.g. “Reviewers”. Without one, the group is presentational.
overflow: u32How many more people there are than avatars shown.
size: AvatarSizeSize of the overflow avatar, to match its siblings.
class: Option<String>§attributes: Vec<Attribute>§children: ElementImplementations§
Source§impl AvatarGroupProps
impl AvatarGroupProps
Sourcepub fn builder() -> AvatarGroupPropsBuilder<((), (), (), (), (), ())>
pub fn builder() -> AvatarGroupPropsBuilder<((), (), (), (), (), ())>
Create a builder for building AvatarGroupProps.
On the builder, call .label(...)(optional), .overflow(...)(optional), .size(...)(optional), .class(...)(optional), .attributes(...)(optional), .children(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of AvatarGroupProps.
Trait Implementations§
Source§impl Clone for AvatarGroupProps
impl Clone for AvatarGroupProps
Source§impl PartialEq for AvatarGroupProps
impl PartialEq for AvatarGroupProps
Source§impl Properties for AvatarGroupPropswhere
Self: Clone,
impl Properties for AvatarGroupPropswhere
Self: Clone,
Source§type Builder = AvatarGroupPropsBuilder<((), (), (), (), (), ())>
type Builder = AvatarGroupPropsBuilder<((), (), (), (), (), ())>
The type of the builder for this component.
Used to create “in-progress” versions of the props.
Source§fn memoize(&mut self, new: &Self) -> bool
fn memoize(&mut self, new: &Self) -> bool
Make the old props equal to the new props. Return if the props were equal and should be memoized.
Source§fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
Create a component from the props.
Auto Trait Implementations§
impl !Freeze for AvatarGroupProps
impl !RefUnwindSafe for AvatarGroupProps
impl !Send for AvatarGroupProps
impl !Sync for AvatarGroupProps
impl !UnwindSafe for AvatarGroupProps
impl Unpin for AvatarGroupProps
impl UnsafeUnpin for AvatarGroupProps
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DependencyElement for T
Source§impl<T> InitializeFromFunction<T> for T
impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<Ret> SpawnIfAsync<(), Ret> for Ret
impl<Ret> SpawnIfAsync<(), Ret> for Ret
Source§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
Source§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
Source§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
Source§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.