pub struct MenuProps {
pub label: AccessibleName,
pub entries: Vec<MenuEntry>,
pub open: bool,
pub anchor: MenuAnchor,
pub return_focus: Id,
pub onclose: EventHandler<()>,
pub onselect: EventHandler<String>,
pub from_end: bool,
pub menu_id: Option<Id>,
pub class: Option<String>,
pub attributes: Vec<Attribute>,
}Expand description
Properties for the Menu component.
Fields§
§label: AccessibleName§entries: Vec<MenuEntry>§open: bool§anchor: MenuAnchor§return_focus: IdWhere focus goes back to on close: the trigger, or the element right-clicked.
onclose: EventHandler<()>§onselect: EventHandler<String>§from_end: boolOpen with the last item focused, for a menu button opened by Arrow Up.
The menu element’s id, when a trigger refers to it. Generated when omitted.
class: Option<String>§attributes: Vec<Attribute>Implementations§
Source§impl MenuProps
impl MenuProps
Sourcepub fn builder() -> MenuPropsBuilder<((), (), (), (), (), (), (), (), (), (), ())>
pub fn builder() -> MenuPropsBuilder<((), (), (), (), (), (), (), (), (), (), ())>
Create a builder for building MenuProps.
On the builder, call .label(...), .entries(...), .open(...), .anchor(...), .return_focus(...), .onclose(...), .onselect(...), .from_end(...)(optional), .menu_id(...)(optional), .class(...)(optional), .attributes(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of MenuProps.
Trait Implementations§
Source§impl Properties for MenuPropswhere
Self: Clone,
impl Properties for MenuPropswhere
Self: Clone,
Source§type Builder = MenuPropsBuilder<((), (), (), (), (), (), (), (), (), (), ())>
type Builder = MenuPropsBuilder<((), (), (), (), (), (), (), (), (), (), ())>
The type of the builder for this component.
Used to create “in-progress” versions of the props.
Source§fn memoize(&mut self, new: &Self) -> bool
fn memoize(&mut self, new: &Self) -> bool
Make the old props equal to the new props. Return if the props were equal and should be memoized.
Source§fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
Create a component from the props.
Auto Trait Implementations§
impl !RefUnwindSafe for MenuProps
impl !Send for MenuProps
impl !Sync for MenuProps
impl !UnwindSafe for MenuProps
impl Freeze for MenuProps
impl Unpin for MenuProps
impl UnsafeUnpin for MenuProps
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DependencyElement for T
Source§impl<T> InitializeFromFunction<T> for T
impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<Ret> SpawnIfAsync<(), Ret> for Ret
impl<Ret> SpawnIfAsync<(), Ret> for Ret
Source§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
Source§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
Source§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
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Source§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.