pub struct IconButtonProps {
pub icon: IconName,
pub label: AccessibleName,
pub variant: ButtonVariant,
pub size: ButtonSize,
pub availability: Availability,
pub busy: bool,
pub pressed: Option<bool>,
pub type: ButtonType,
pub onclick: Option<EventHandler<MouseEvent>>,
pub class: Option<String>,
pub attributes: Vec<Attribute>,
}Expand description
Properties for the IconButton component.
Fields§
§icon: IconName§label: AccessibleName§variant: ButtonVariant§size: ButtonSize§availability: Availability§busy: boolShows the spinner in place of the icon and blocks activation.
pressed: Option<bool>§type: ButtonType§onclick: Option<EventHandler<MouseEvent>>§class: Option<String>§attributes: Vec<Attribute>Implementations§
Source§impl IconButtonProps
impl IconButtonProps
Sourcepub fn builder() -> IconButtonPropsBuilder<((), (), (), (), (), (), (), (), (), (), ())>
pub fn builder() -> IconButtonPropsBuilder<((), (), (), (), (), (), (), (), (), (), ())>
Create a builder for building IconButtonProps.
On the builder, call .icon(...), .label(...), .variant(...)(optional), .size(...)(optional), .availability(...)(optional), .busy(...)(optional), .pressed(...)(optional), .r#type(...)(optional), .onclick(...)(optional), .class(...)(optional), .attributes(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of IconButtonProps.
Trait Implementations§
Source§impl Clone for IconButtonProps
impl Clone for IconButtonProps
Source§impl PartialEq for IconButtonProps
impl PartialEq for IconButtonProps
Source§impl Properties for IconButtonPropswhere
Self: Clone,
impl Properties for IconButtonPropswhere
Self: Clone,
Source§type Builder = IconButtonPropsBuilder<((), (), (), (), (), (), (), (), (), (), ())>
type Builder = IconButtonPropsBuilder<((), (), (), (), (), (), (), (), (), (), ())>
The type of the builder for this component.
Used to create “in-progress” versions of the props.
Source§fn memoize(&mut self, new: &Self) -> bool
fn memoize(&mut self, new: &Self) -> bool
Make the old props equal to the new props. Return if the props were equal and should be memoized.
Source§fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
Create a component from the props.
Auto Trait Implementations§
impl !RefUnwindSafe for IconButtonProps
impl !Send for IconButtonProps
impl !Sync for IconButtonProps
impl !UnwindSafe for IconButtonProps
impl Freeze for IconButtonProps
impl Unpin for IconButtonProps
impl UnsafeUnpin for IconButtonProps
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DependencyElement for T
Source§impl<T> InitializeFromFunction<T> for T
impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<Ret> SpawnIfAsync<(), Ret> for Ret
impl<Ret> SpawnIfAsync<(), Ret> for Ret
Source§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
Source§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
Source§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
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Source§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.