pub struct EditorProps {
pub label: AccessibleName,
pub initial: TrustedHtml,
pub placeholder: Option<String>,
pub state: EditorState,
pub readonly: bool,
pub marks: Vec<Mark>,
pub blocks: Vec<BlockTag>,
pub onchange: Option<EventHandler<String>>,
pub onmarks: Option<EventHandler<Vec<Mark>>>,
pub class: Option<String>,
pub attributes: Vec<Attribute>,
}Expand description
Properties for the Editor component.
Fields§
§label: AccessibleNameNames the document.
initial: TrustedHtmlThe starting document, read once.
placeholder: Option<String>Shown while the document is empty.
state: EditorState§readonly: bool§marks: Vec<Mark>The mark buttons, in order.
blocks: Vec<BlockTag>The block buttons, after a divider.
onchange: Option<EventHandler<String>>§onmarks: Option<EventHandler<Vec<Mark>>>The marks covering the whole selection, as the toolbar shows them.
class: Option<String>§attributes: Vec<Attribute>Implementations§
Source§impl EditorProps
impl EditorProps
Sourcepub fn builder() -> EditorPropsBuilder<((), (), (), (), (), (), (), (), (), (), ())>
pub fn builder() -> EditorPropsBuilder<((), (), (), (), (), (), (), (), (), (), ())>
Create a builder for building EditorProps.
On the builder, call .label(...), .initial(...)(optional), .placeholder(...)(optional), .state(...)(optional), .readonly(...)(optional), .marks(...)(optional), .blocks(...)(optional), .onchange(...)(optional), .onmarks(...)(optional), .class(...)(optional), .attributes(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of EditorProps.
Trait Implementations§
Source§impl Clone for EditorProps
impl Clone for EditorProps
Source§impl PartialEq for EditorProps
impl PartialEq for EditorProps
Source§impl Properties for EditorPropswhere
Self: Clone,
impl Properties for EditorPropswhere
Self: Clone,
Source§type Builder = EditorPropsBuilder<((), (), (), (), (), (), (), (), (), (), ())>
type Builder = EditorPropsBuilder<((), (), (), (), (), (), (), (), (), (), ())>
The type of the builder for this component.
Used to create “in-progress” versions of the props.
Source§fn memoize(&mut self, new: &Self) -> bool
fn memoize(&mut self, new: &Self) -> bool
Make the old props equal to the new props. Return if the props were equal and should be memoized.
Source§fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
) -> VComponentwhere
M: 'static,
Create a component from the props.
Auto Trait Implementations§
impl !RefUnwindSafe for EditorProps
impl !Send for EditorProps
impl !Sync for EditorProps
impl !UnwindSafe for EditorProps
impl Freeze for EditorProps
impl Unpin for EditorProps
impl UnsafeUnpin for EditorProps
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DependencyElement for T
Source§impl<T> InitializeFromFunction<T> for T
impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<Ret> SpawnIfAsync<(), Ret> for Ret
impl<Ret> SpawnIfAsync<(), Ret> for Ret
Source§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
Source§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
Source§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
Source§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.