#[non_exhaustive]
pub enum TypedNodeAttributeHandle<'a> {
Camera(CameraHandle<'a>),
Light(LightHandle<'a>),
LimbNode(LimbNodeHandle<'a>),
Null(NullHandle<'a>),
Unknown(NodeAttributeHandle<'a>),
}
Expand description
Typed node attribute handle.
Variants (Non-exhaustive)
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Camera(CameraHandle<'a>)
Mesh.
Light(LightHandle<'a>)
Light.
LimbNode(LimbNodeHandle<'a>)
LimbNode.
Null(NullHandle<'a>)
Null.
Unknown(NodeAttributeHandle<'a>)
Unkonwn.
Methods from Deref<Target = ObjectHandle<'a>>
sourcepub fn object_node_id(&self) -> ObjectNodeId
pub fn object_node_id(&self) -> ObjectNodeId
Returns object node ID.
sourcepub fn node(&self) -> NodeHandle<'a>
pub fn node(&self) -> NodeHandle<'a>
Returns the node handle.
sourcepub fn get_typed(&self) -> TypedObjectHandle<'a>
pub fn get_typed(&self) -> TypedObjectHandle<'a>
Returns the object type.
sourcepub fn destination_objects(
&self
) -> impl Iterator<Item = ConnectedObjectHandle<'a>>
pub fn destination_objects(
&self
) -> impl Iterator<Item = ConnectedObjectHandle<'a>>
Returns an iterator of destination objects and connection labels.
sourcepub fn source_objects(&self) -> impl Iterator<Item = ConnectedObjectHandle<'a>>
pub fn source_objects(&self) -> impl Iterator<Item = ConnectedObjectHandle<'a>>
Returns an iterator of source objects and connection labels.
sourcepub fn direct_properties(&self) -> Option<PropertiesHandle<'a>>
pub fn direct_properties(&self) -> Option<PropertiesHandle<'a>>
Returns a handle of the directly associated properties node.
sourcepub fn properties_by_native_typename(
&self,
native_typename: &str
) -> ObjectProperties<'a>
pub fn properties_by_native_typename(
&self,
native_typename: &str
) -> ObjectProperties<'a>
Returns a proxy to object properties using the given native typename.
native_typename
should be the value of the first attribute of
the PropertyTemplate
node to be used.
Trait Implementations
sourceimpl<'a> Clone for TypedNodeAttributeHandle<'a>
impl<'a> Clone for TypedNodeAttributeHandle<'a>
sourcefn clone(&self) -> TypedNodeAttributeHandle<'a>
fn clone(&self) -> TypedNodeAttributeHandle<'a>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl<'a> Debug for TypedNodeAttributeHandle<'a>
impl<'a> Debug for TypedNodeAttributeHandle<'a>
sourceimpl<'a> Deref for TypedNodeAttributeHandle<'a>
impl<'a> Deref for TypedNodeAttributeHandle<'a>
type Target = NodeAttributeHandle<'a>
type Target = NodeAttributeHandle<'a>
The resulting type after dereferencing.
impl<'a> Copy for TypedNodeAttributeHandle<'a>
Auto Trait Implementations
impl<'a> RefUnwindSafe for TypedNodeAttributeHandle<'a>
impl<'a> Send for TypedNodeAttributeHandle<'a>
impl<'a> Sync for TypedNodeAttributeHandle<'a>
impl<'a> Unpin for TypedNodeAttributeHandle<'a>
impl<'a> UnwindSafe for TypedNodeAttributeHandle<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more