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Light

Struct Light 

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pub struct Light(pub OwnedObject);

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§0: OwnedObject

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impl Light

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pub fn inner(&self) -> &OwnedObject

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pub fn into_inner(self) -> OwnedObject

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pub fn properties(&self) -> &HashMap<String, Property>

Temporary bridge to Assimp-style light properties until typed accessors are added.

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pub fn property(&self, name: &str) -> Option<&Property>

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pub fn color(&self) -> [f32; 3]

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pub fn light_type(&self) -> LightType

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pub fn cast_light_on_object(&self) -> bool

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pub fn draw_volumetric_light(&self) -> bool

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pub fn draw_ground_projection(&self) -> bool

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pub fn draw_front_facing_volumetric_light(&self) -> bool

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pub fn intensity(&self) -> f32

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pub fn inner_angle(&self) -> f32

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pub fn outer_angle(&self) -> f32

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pub fn fog(&self) -> i32

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pub fn decay_type(&self) -> LightDecay

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pub fn decay_start(&self) -> f32

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pub fn file_name(&self) -> &str

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pub fn enable_near_attenuation(&self) -> bool

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pub fn near_attenuation_start(&self) -> f32

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pub fn near_attenuation_end(&self) -> f32

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pub fn enable_far_attenuation(&self) -> bool

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pub fn far_attenuation_start(&self) -> f32

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pub fn far_attenuation_end(&self) -> f32

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pub fn cast_shadows(&self) -> bool

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pub fn shadow_color(&self) -> [f32; 3]

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pub fn area_light_shape(&self) -> i32

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pub fn left_barn_door(&self) -> f32

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pub fn right_barn_door(&self) -> f32

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pub fn top_barn_door(&self) -> f32

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pub fn bottom_barn_door(&self) -> f32

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pub fn enable_barn_door(&self) -> bool

Trait Implementations§

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impl Debug for Light

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Light

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fn eq(&self, other: &Light) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl TryFrom<OwnedObject> for Light

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type Error = FbxTypeMismatch

The type returned in the event of a conversion error.
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fn try_from(o: OwnedObject) -> Result<Self, Self::Error>

Performs the conversion.
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impl StructuralPartialEq for Light

Auto Trait Implementations§

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impl Freeze for Light

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impl RefUnwindSafe for Light

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impl Send for Light

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impl Sync for Light

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impl Unpin for Light

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impl UnsafeUnpin for Light

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impl UnwindSafe for Light

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.