pub struct AnimationCurve {
pub keys: Vec<i64>,
pub values: Vec<f32>,
pub attributes: Vec<f32>,
pub flags: Vec<u32>,
/* private fields */
}Fields§
§keys: Vec<i64>§values: Vec<f32>§attributes: Vec<f32>§flags: Vec<u32>Implementations§
Source§impl AnimationCurve
impl AnimationCurve
pub fn inner(&self) -> &OwnedObject
pub fn into_inner(self) -> OwnedObject
pub fn properties(&self) -> &HashMap<String, Property>
pub fn property(&self, name: &str) -> Option<&Property>
Trait Implementations§
Source§impl Debug for AnimationCurve
impl Debug for AnimationCurve
Source§impl PartialEq for AnimationCurve
impl PartialEq for AnimationCurve
Source§impl TryFrom<OwnedObject> for AnimationCurve
impl TryFrom<OwnedObject> for AnimationCurve
Source§type Error = FbxTypeMismatch
type Error = FbxTypeMismatch
The type returned in the event of a conversion error.
impl StructuralPartialEq for AnimationCurve
Auto Trait Implementations§
impl Freeze for AnimationCurve
impl RefUnwindSafe for AnimationCurve
impl Send for AnimationCurve
impl Sync for AnimationCurve
impl Unpin for AnimationCurve
impl UnsafeUnpin for AnimationCurve
impl UnwindSafe for AnimationCurve
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more