pub trait SchemaDriver: Send + Sync {
// Required method
fn current_schema<'life0, 'life1, 'async_trait>(
&'life0 self,
calls: &'life1 CallSlot,
) -> Pin<Box<dyn Future<Output = Result<Option<Value>, FaucetError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
// Provided methods
fn evolvable(&self) -> bool { ... }
fn evolve<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
calls: &'life1 CallSlot,
evolution: &'life2 SchemaEvolution,
) -> Pin<Box<dyn Future<Output = Result<(), FaucetError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait { ... }
}Expand description
The schema primitives of a destination (#194).
Required Methods§
Sourcefn current_schema<'life0, 'life1, 'async_trait>(
&'life0 self,
calls: &'life1 CallSlot,
) -> Pin<Box<dyn Future<Output = Result<Option<Value>, FaucetError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn current_schema<'life0, 'life1, 'async_trait>(
&'life0 self,
calls: &'life1 CallSlot,
) -> Pin<Box<dyn Future<Output = Result<Option<Value>, FaucetError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
The live destination schema, infer_schema-shaped, or None when
there is none yet.
Provided Methods§
Sourcefn evolve<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
calls: &'life1 CallSlot,
evolution: &'life2 SchemaEvolution,
) -> Pin<Box<dyn Future<Output = Result<(), FaucetError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn evolve<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
calls: &'life1 CallSlot,
evolution: &'life2 SchemaEvolution,
) -> Pin<Box<dyn Future<Output = Result<(), FaucetError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Apply an additive evolution, idempotently.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".