Enum KeyCode

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pub enum KeyCode {
Show 27 variants Backspace, Enter, Left, Right, Up, Down, Home, End, PageUp, PageDown, Tab, BackTab, Delete, Insert, F(u8), Char(char), Null, Esc, CapsLock, ScrollLock, NumLock, PrintScreen, Pause, Menu, KeypadBegin, Media(MediaKeyCode), Modifier(ModifierKeyCode),
}
Expand description

Represents a key.

Variants§

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Backspace

Backspace key (Delete on macOS, Backspace on other platforms).

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Enter

Enter key.

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Left

Left arrow key.

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Right

Right arrow key.

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Up

Up arrow key.

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Down

Down arrow key.

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Home

Home key.

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End

End key.

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PageUp

Page up key.

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PageDown

Page down key.

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Tab

Tab key.

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BackTab

Shift + Tab key.

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Delete

Delete key. (Fn+Delete on macOS, Delete on other platforms)

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Insert

Insert key.

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F(u8)

F key.

KeyCode::F(1) represents F1 key, etc.

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Char(char)

A character.

KeyCode::Char('c') represents c character, etc.

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Null

Null.

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Esc

Escape key.

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CapsLock

Caps Lock key.

Note: this key can only be read if KeyboardEnhancementFlags::DISAMBIGUATE_ESCAPE_CODES has been enabled with PushKeyboardEnhancementFlags.

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ScrollLock

Scroll Lock key.

Note: this key can only be read if KeyboardEnhancementFlags::DISAMBIGUATE_ESCAPE_CODES has been enabled with PushKeyboardEnhancementFlags.

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NumLock

Num Lock key.

Note: this key can only be read if KeyboardEnhancementFlags::DISAMBIGUATE_ESCAPE_CODES has been enabled with PushKeyboardEnhancementFlags.

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PrintScreen

Print Screen key.

Note: this key can only be read if KeyboardEnhancementFlags::DISAMBIGUATE_ESCAPE_CODES has been enabled with PushKeyboardEnhancementFlags.

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Pause

Pause key.

Note: this key can only be read if KeyboardEnhancementFlags::DISAMBIGUATE_ESCAPE_CODES has been enabled with PushKeyboardEnhancementFlags.

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Menu

Menu key.

Note: this key can only be read if KeyboardEnhancementFlags::DISAMBIGUATE_ESCAPE_CODES has been enabled with PushKeyboardEnhancementFlags.

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KeypadBegin

The “Begin” key (often mapped to the 5 key when Num Lock is turned on).

Note: this key can only be read if KeyboardEnhancementFlags::DISAMBIGUATE_ESCAPE_CODES has been enabled with PushKeyboardEnhancementFlags.

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Media(MediaKeyCode)

A media key.

Note: these keys can only be read if KeyboardEnhancementFlags::DISAMBIGUATE_ESCAPE_CODES has been enabled with PushKeyboardEnhancementFlags.

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Modifier(ModifierKeyCode)

Implementations§

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impl KeyCode

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pub fn is_function_key(&self, n: u8) -> bool

Returns true if the key code is the given function key.

§Examples
assert!(KeyCode::F(1).is_function_key(1));
assert!(!KeyCode::F(1).is_function_key(2));
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pub fn is_char(&self, c: char) -> bool

Returns true if the key code is the given character.

§Examples
assert!(KeyCode::Char('a').is_char('a'));
assert!(!KeyCode::Char('a').is_char('b'));
assert!(!KeyCode::F(1).is_char('a'));
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pub fn as_char(&self) -> Option<char>

Returns the character if the key code is a character key.

Returns None if the key code is not a character key.

§Examples
assert_eq!(KeyCode::Char('a').as_char(), Some('a'));
assert_eq!(KeyCode::F(1).as_char(), None);
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pub fn is_media_key(&self, media: MediaKeyCode) -> bool

Returns true if the key code is the given media key.

Note: this method requires KeyboardEnhancementFlags::DISAMBIGUATE_ESCAPE_CODES to be enabled with PushKeyboardEnhancementFlags.

§Examples
assert!(KeyCode::Media(MediaKeyCode::Play).is_media_key(MediaKeyCode::Play));
assert!(!KeyCode::Media(MediaKeyCode::Play).is_media_key(MediaKeyCode::Pause));
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pub fn is_modifier(&self, modifier: ModifierKeyCode) -> bool

Returns true if the key code is the given modifier key.

Note: this method requires both KeyboardEnhancementFlags::DISAMBIGUATE_ESCAPE_CODES and KeyboardEnhancementFlags::REPORT_ALL_KEYS_AS_ESCAPE_CODES to be enabled with PushKeyboardEnhancementFlags.

§Examples
assert!(KeyCode::Modifier(ModifierKeyCode::LeftShift).is_modifier(ModifierKeyCode::LeftShift));
assert!(!KeyCode::Modifier(ModifierKeyCode::LeftShift).is_modifier(ModifierKeyCode::RightShift));

Trait Implementations§

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impl Clone for KeyCode

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fn clone(&self) -> KeyCode

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for KeyCode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Display for KeyCode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the KeyCode using the given formatter.

§Platform-specific Notes

On macOS, the Backspace key is displayed as “Delete”, the Delete key is displayed as “Fwd Del”, and the Enter key is displayed as “Return”. See https://support.apple.com/guide/applestyleguide/welcome/1.0/web.

On other platforms, the Backspace key is displayed as “Backspace”, the Delete key is displayed as “Del”, and the Enter key is displayed as “Enter”.

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impl Hash for KeyCode

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for KeyCode

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fn eq(&self, other: &KeyCode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for KeyCode

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fn partial_cmp(&self, other: &KeyCode) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Copy for KeyCode

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impl Eq for KeyCode

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impl StructuralPartialEq for KeyCode

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.