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FilesystemStorage

Struct FilesystemStorage 

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pub struct FilesystemStorage { /* private fields */ }
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Filesystem storage backend for skills

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impl FilesystemStorage

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pub async fn new(base_path: PathBuf) -> Result<Self, ServiceError>

Create a new filesystem storage backend

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pub async fn load_skill_metadata( &self, skill_id: &str, ) -> Result<Option<SkillMetadata>, ServiceError>

Load skill metadata from disk or cache

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pub async fn save_skill_metadata( &self, skill_id: &str, metadata: &SkillMetadata, ) -> Result<(), ServiceError>

Save skill metadata to disk and cache

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pub async fn load_skill_content( &self, skill_id: &str, ) -> Result<Option<String>, ServiceError>

Load skill content (SKILL.md)

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pub async fn save_skill_content( &self, skill_id: &str, content: &str, ) -> Result<(), ServiceError>

Save skill content (SKILL.md)

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pub async fn list_skill_ids(&self) -> Result<Vec<String>, ServiceError>

List all skill IDs in storage

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pub async fn delete_skill(&self, skill_id: &str) -> Result<(), ServiceError>

Delete a skill from storage

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pub async fn get_cache_stats(&self) -> (usize, usize, usize, usize)

Get cache statistics

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pub async fn clear_cache(&self)

Clear metadata cache

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pub async fn get_storage_stats(&self) -> Result<StorageStats, ServiceError>

Get storage statistics

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impl StorageBackend for FilesystemStorage

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fn initialize<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<(), ServiceError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

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fn clear_cache<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<(), ServiceError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

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