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Sequence

Struct Sequence 

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pub struct Sequence(pub Vec<Box<dyn Animation>>);
Expand description

Plays animations one after another, manim’s Succession; each plans against the scene as the previous one left it.

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§0: Vec<Box<dyn Animation>>

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impl Animation for Sequence

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fn plan(&mut self, state: &SceneState)

Called once when played, with the scene state at the start of the clip. Do the expensive work (alignment, diffing) here.
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fn sample(&self, alpha: f32, state: &mut SceneState)

Writes the targets’ state at eased progress alpha into state, which holds the scene as it was at the start of the clip. Must be cheap and pure.
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fn duration(&self) -> f32

Length in seconds.
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fn rate_fn(&self) -> RateFn

Easing applied to progress before sample.

Auto Trait Implementations§

Blanket Implementations§

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impl<A> AnimationExt for A
where A: Animation,

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fn run_time(self, secs: f32) -> Timed<Self>

Overrides the length in seconds.
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fn rate(self, rate: RateFn) -> Timed<Self>

Overrides the easing.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.