#[repr(C)]pub struct VertexUniforms {
pub screen_size: [f32; 2],
pub projection_matrix: [[f32; 4]; 4],
/* private fields */
}
Fields§
§screen_size: [f32; 2]
§projection_matrix: [[f32; 4]; 4]
Implementations§
Trait Implementations§
Source§impl Clone for VertexUniforms
impl Clone for VertexUniforms
Source§fn clone(&self) -> VertexUniforms
fn clone(&self) -> VertexUniforms
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for VertexUniforms
impl Debug for VertexUniforms
Source§impl PartialEq for VertexUniforms
impl PartialEq for VertexUniforms
impl Copy for VertexUniforms
impl Pod for VertexUniforms
impl StructuralPartialEq for VertexUniforms
Auto Trait Implementations§
impl Freeze for VertexUniforms
impl RefUnwindSafe for VertexUniforms
impl Send for VertexUniforms
impl Sync for VertexUniforms
impl Unpin for VertexUniforms
impl UnwindSafe for VertexUniforms
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.